mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-26 00:45:20 +00:00
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using MonoGame.Extended.Collections;
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namespace MonoGame.Extended.Entities.Systems
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{
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public abstract class EntitySystem : ISystem
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{
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protected EntitySystem(AspectBuilder aspectBuilder)
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{
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_aspectBuilder = aspectBuilder;
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}
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public void Dispose()
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{
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if (World != null)
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{
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World.EntityManager.EntityAdded -= OnEntityAdded;
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World.EntityManager.EntityRemoved -= OnEntityRemoved;
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}
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}
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public virtual void Initialize(EntityWorld world)
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{
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World = world;
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var aspect = _aspectBuilder.Build(World.ComponentManager);
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_subscription = new EntitySubscription(World.EntityManager, aspect);
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World.EntityManager.EntityAdded += OnEntityAdded;
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World.EntityManager.EntityRemoved += OnEntityRemoved;
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World.EntityManager.EntityChanged += OnEntityChanged;
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Initialize(world.ComponentManager);
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}
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public abstract void Initialize(IComponentMapperService mapperService);
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private readonly AspectBuilder _aspectBuilder;
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private EntitySubscription _subscription;
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public EntityWorld World { get; private set; }
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protected virtual void OnEntityChanged(int entityId) { }
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protected virtual void OnEntityAdded(int entityId) { }
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protected virtual void OnEntityRemoved(int entityId) { }
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public Bag<int> ActiveEntities => _subscription.ActiveEntities;
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}
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} |