Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Graphics/TiledMapLayerAnimatedModel.cs
T
Lucas Girouard-StranksandDylan Wilson 9e359fb750 Tiled Rework (#331)
* Tiled Rework

* fix failing tests

* really fix failing tests
2017-01-18 20:46:38 +10:00

32 lines
1.1 KiB
C#

#region
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
#endregion
namespace MonoGame.Extended.Tiled.Graphics
{
public sealed class TiledMapLayerAnimatedModel : TiledMapLayerModel
{
public TiledMapTilesetAnimatedTile[] AnimatedTilesetTiles { get; }
internal TiledMapLayerAnimatedModel(ContentReader input, TiledMap map)
: base(input, true)
{
var tilesetFirstGlobalIdentifier = input.ReadInt32();
var tileset = map.GetTilesetByTileGlobalIdentifier(tilesetFirstGlobalIdentifier);
var animatedTilesetTileCount = input.ReadInt32();
AnimatedTilesetTiles = new TiledMapTilesetAnimatedTile[animatedTilesetTileCount];
for (var i = 0; i < animatedTilesetTileCount; i++)
{
var tileLocalIdentifier = input.ReadInt32();
AnimatedTilesetTiles[i] = tileset.GetAnimatedTilesetTileByLocalTileIdentifier(tileLocalIdentifier);
}
}
}
}