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* Tiled Rework * fix failing tests * really fix failing tests
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
#region
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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#endregion
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namespace MonoGame.Extended.Tiled.Graphics
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{
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public sealed class TiledMapLayerAnimatedModel : TiledMapLayerModel
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{
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public TiledMapTilesetAnimatedTile[] AnimatedTilesetTiles { get; }
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internal TiledMapLayerAnimatedModel(ContentReader input, TiledMap map)
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: base(input, true)
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{
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var tilesetFirstGlobalIdentifier = input.ReadInt32();
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var tileset = map.GetTilesetByTileGlobalIdentifier(tilesetFirstGlobalIdentifier);
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var animatedTilesetTileCount = input.ReadInt32();
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AnimatedTilesetTiles = new TiledMapTilesetAnimatedTile[animatedTilesetTileCount];
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for (var i = 0; i < animatedTilesetTileCount; i++)
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{
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var tileLocalIdentifier = input.ReadInt32();
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AnimatedTilesetTiles[i] = tileset.GetAnimatedTilesetTileByLocalTileIdentifier(tileLocalIdentifier);
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}
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}
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}
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} |