mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace MonoGame.Extended.Input
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{
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public static class MouseExtended
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{
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// TODO: This global static state was a horrible idea.
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private static MouseState _currentMouseState;
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private static MouseState _previousMouseState;
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public static MouseStateExtended GetState()
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{
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return new MouseStateExtended(_currentMouseState, _previousMouseState);
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}
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public static void Refresh()
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{
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_previousMouseState = _currentMouseState;
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_currentMouseState = Mouse.GetState();
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}
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public static void SetPosition(int x, int y) => Mouse.SetPosition(x, y);
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public static void SetPosition(Point point) => Mouse.SetPosition(point.X, point.Y);
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public static void SetCursor(MouseCursor cursor) => Mouse.SetCursor(cursor);
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public static IntPtr WindowHandle
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{
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get => Mouse.WindowHandle;
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set => Mouse.WindowHandle = value;
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}
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}
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} |