mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Gui.Controls
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{
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public abstract class CompositeControl : Control
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{
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protected CompositeControl()
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{
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}
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protected bool IsDirty { get; set; } = true;
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public abstract object Content { get; set; }
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protected abstract Control Template { get; }
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public override IEnumerable<Control> Children
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{
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get
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{
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var control = Template;
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if (control != null)
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yield return control;
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}
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}
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public override void InvalidateMeasure()
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{
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base.InvalidateMeasure();
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IsDirty = true;
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}
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public override Size GetContentSize(IGuiContext context)
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{
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var control = Template;
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if (control != null)
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return Template.CalculateActualSize(context);
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return Size.Empty;
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}
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public override void Update(IGuiContext context, float deltaSeconds)
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{
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var control = Template;
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if (control != null)
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{
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if (IsDirty)
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{
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control.Parent = this;
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control.ActualSize = ContentRectangle.Size;
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control.Position = new Point(Padding.Left, Padding.Top);
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control.InvalidateMeasure();
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IsDirty = false;
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}
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}
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}
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public override void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
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{
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base.Draw(context, renderer, deltaSeconds);
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var control = Template;
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control?.Draw(context, renderer, deltaSeconds);
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}
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}
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} |