Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Serialization/GuiControlJsonConverter.cs
T

51 lines
1.7 KiB
C#

using System;
using MonoGame.Extended.Gui.Controls;
using Newtonsoft.Json;
namespace MonoGame.Extended.Gui.Serialization
{
public class GuiControlJsonConverter : JsonConverter
{
private readonly IGuiSkinService _guiSkinService;
private readonly GuiControlStyleJsonConverter _styleConverter = new GuiControlStyleJsonConverter();
private const string _styleProperty = "Style";
public GuiControlJsonConverter(IGuiSkinService guiSkinService)
{
_guiSkinService = guiSkinService;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var controlFactory = new GuiControlFactory(_guiSkinService.Skin);
var style = (GuiControlStyle) _styleConverter.ReadJson(reader, objectType, existingValue, serializer);
var skin = (string) style[_styleProperty];
var control = controlFactory.Create(style.TargetType, skin);
object childControls;
if (style.TryGetValue(nameof(GuiControl.Controls), out childControls))
{
var controlCollection = childControls as GuiControlCollection;
if (controlCollection != null)
{
foreach (var child in controlCollection)
control.Controls.Add(child);
}
}
style.Apply(control);
return control;
}
public override bool CanConvert(Type objectType)
{
return objectType == typeof(GuiControl);
}
}
}