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MonoGame.Extended/Source/Demos/Demo.BitmapFonts/Demo.BitmapFonts.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup>
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<Compile Include="Program.cs" />
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<Private>True</Private>
</Reference>
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<HintPath>..\..\packages\MonoGame.Framework.DesktopGL.3.5.1.1679\lib\net40\NVorbis.dll</HintPath>
<Private>True</Private>
</Reference>
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<HintPath>..\..\packages\MonoGame.Framework.DesktopGL.3.5.1.1679\lib\net40\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Content\impact-32_0.png" />
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
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<None Include="Content\impact-32.fnt" />
<None Include="Content\logo-square-512.png" />
<None Include="Content\montserrat-32_0.png" />
<None Include="Content\test.spritefont" />
<None Include="Content\vignette.png" />
<None Include="Content\montserrat-32.fnt" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
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<ItemGroup>
<Content Include="OpenTK.dll.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
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<ItemGroup>
<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
<Name>MonoGame.Extended</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>