Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/GuiProgressBar.cs
T

46 lines
1.4 KiB
C#

using System;
using Microsoft.Xna.Framework;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Controls
{
public class GuiProgressBar : GuiControl
{
public GuiProgressBar()
{
}
public GuiProgressBar(TextureRegion2D backgroundRegion)
: base(backgroundRegion)
{
}
private float _progress = 1.0f;
public float Progress
{
get { return _progress; }
set
{
// ReSharper disable once CompareOfFloatsByEqualityOperator
if(_progress != value)
{
_progress = value;
ProgressChanged?.Invoke(this, EventArgs.Empty);
}
}
}
public TextureRegion2D BarRegion { get; set; }
public event EventHandler ProgressChanged;
protected override void DrawBackground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
{
base.DrawBackground(context, renderer, deltaSeconds);
var boundingRectangle = BoundingRectangle;
var clippingRectangle = new Rectangle(boundingRectangle.X, boundingRectangle.Y, (int)(boundingRectangle.Width * Progress), boundingRectangle.Height);
renderer.DrawRegion(BarRegion, BoundingRectangle, Color, clippingRectangle);
}
}
}