Files
MonoGame.Extended/Source/Demos/Platformer/Systems/RenderSystem.cs
T

55 lines
1.9 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
using MonoGame.Extended.Animations;
using MonoGame.Extended.Entities;
using MonoGame.Extended.Entities.Systems;
using MonoGame.Extended.Sprites;
namespace Platformer.Systems
{
public class RenderSystem : EntityDrawSystem
{
private readonly SpriteBatch _spriteBatch;
private readonly OrthographicCamera _camera;
private ComponentMapper<AnimatedSprite> _animatedSpriteMapper;
private ComponentMapper<Sprite> _spriteMapper;
private ComponentMapper<Transform2> _transforMapper;
public RenderSystem(SpriteBatch spriteBatch, OrthographicCamera camera)
: base(Aspect.All(typeof(Transform2)).One(typeof(AnimatedSprite), typeof(Sprite)))
{
_spriteBatch = spriteBatch;
_camera = camera;
}
public override void Initialize(IComponentMapperService mapperService)
{
_transforMapper = mapperService.GetMapper<Transform2>();
_animatedSpriteMapper = mapperService.GetMapper<AnimatedSprite>();
_spriteMapper = mapperService.GetMapper<Sprite>();
}
public override void Draw(GameTime gameTime)
{
_spriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: _camera.GetViewMatrix());
foreach (var entity in ActiveEntities)
{
var sprite = _animatedSpriteMapper.Has(entity)
? _animatedSpriteMapper.Get(entity)
: _spriteMapper.Get(entity);
var transform = _transforMapper.Get(entity);
if(sprite is AnimatedSprite animatedSprite)
animatedSprite.Update(gameTime.GetElapsedSeconds());
_spriteBatch.Draw(sprite, transform);
}
_spriteBatch.End();
}
}
}