Files
MonoGame.Extended/Source/MonoGame.Extended.Entities/EntityManager.cs
T
2018-05-23 22:51:45 +10:00

499 lines
17 KiB
C#

// Original code dervied from:
// https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/Manager/EntityManager.cs
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="EntityManager.cs" company="GAMADU.COM">
// Copyright 2013 GAMADU.COM. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of GAMADU.COM.
// </copyright>
// <summary>
// The Entity Manager.
// </summary>
// -----------------
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using MonoGame.Extended.Collections;
namespace MonoGame.Extended.Entities
{
public class EntityManager
{
private readonly DependencyResolver _dependencyResolver;
private readonly SystemManager _systemManager;
private readonly ObjectPool<Entity> _pool;
private readonly Dictionary<string, Entity> _entitiesByName;
private readonly Dictionary<string, EntityTemplate> _entityTemplatesByName;
private readonly Dictionary<string, Bag<Entity>> _entitiesByGroup;
private readonly List<Entity> _markedEntities;
private readonly Dictionary<int, IComponentPool> _componentPoolsByComponentTypeIndex;
private readonly Bag<Dictionary<Entity, object>> _entitiesToComponentsBag;
private readonly List<EntityComponentTypePair> _componentsToRemove;
private readonly Dictionary<Type, EntityComponentType> _componentTypes = new Dictionary<Type, EntityComponentType>();
public int TotalEntitiesCount => _pool.TotalCount;
public int ActiveEntitiesCount => _pool.InUseCount;
public event EntityDelegate EntityCreated;
public event EntityDelegate EntityAdded;
public event EntityDelegate EntityRemoved;
public event EntityDelegate EntityDestroyed;
internal EntityManager(SystemManager systemManager, DependencyResolver dependencyResolver)
{
_dependencyResolver = dependencyResolver;
_systemManager = systemManager;
_pool = new ObjectPool<Entity>(CreateEntityObject, 100, ObjectPoolIsFullPolicy.IncreaseSize);
_pool.ItemUsed += OnEntityCreated;
_pool.ItemReturned += OnEntityDestroyed;
_entitiesByName = new Dictionary<string, Entity>();
_entityTemplatesByName = new Dictionary<string, EntityTemplate>();
_entitiesByGroup = new Dictionary<string, Bag<Entity>>();
_markedEntities = new List<Entity>();
_componentPoolsByComponentTypeIndex = new Dictionary<int, IComponentPool>();
_entitiesToComponentsBag = new Bag<Dictionary<Entity, object>>();
_componentsToRemove = new List<EntityComponentTypePair>();
}
private Entity CreateEntityObject()
{
return new Entity(_systemManager.ProcessingSystems.Count, _componentTypes.Count);
}
public Entity CreateEntity(string name = null)
{
var entity = _pool.New();
entity.Name = name;
MarkEntityToBeAdded(entity);
return entity;
}
public Entity CreateEntityFromTemplate(string name)
{
if (string.IsNullOrEmpty(name))
throw new ArgumentNullException(nameof(name));
var entity = _pool.New();
MarkEntityToBeAdded(entity);
EntityTemplate entityTemplate;
_entityTemplatesByName.TryGetValue(name, out entityTemplate);
if (entityTemplate == null)
throw new InvalidOperationException($"EntityTemplate '{name}' is not registered.");
entityTemplate.Build(entity);
return entity;
}
internal void AddEntityTemplate(string name, EntityTemplate template)
{
Debug.Assert(!string.IsNullOrEmpty(name));
Debug.Assert(template != null);
Debug.Assert(!_entityTemplatesByName.ContainsKey(name));
_entityTemplatesByName.Add(name, template);
}
public Entity GetEntityByName(string name)
{
if (string.IsNullOrEmpty(name))
return null;
Entity entity;
_entitiesByName.TryGetValue(name, out entity);
if (entity != null)
return entity;
RemoveEntityName(name);
return null;
}
internal void AddEntityName(string name, Entity entity)
{
Debug.Assert(entity != null);
if (string.IsNullOrEmpty(name))
return;
if (!string.IsNullOrEmpty(entity._name))
RemoveEntityName(entity._name);
_entitiesByName.Add(name, entity);
}
internal void RemoveEntityName(string name)
{
_entitiesByName.Remove(name);
}
public Bag<Entity> GetEntitiesByGroup(string groupName)
{
if (string.IsNullOrEmpty(groupName))
return null;
Bag<Entity> bag;
_entitiesByGroup.TryGetValue(groupName, out bag);
return bag;
}
//internal void AddEntityToGroup(string group, Entity entity)
//{
// Debug.Assert(entity != null);
// if (string.IsNullOrEmpty(group))
// return;
// RemoveEntityFromGroup(entity);
// entity._group = group;
// Bag<Entity> entities;
// if (!_entitiesByGroup.TryGetValue(group, out entities))
// {
// entities = new Bag<Entity>();
// _entitiesByGroup.Add(group, entities);
// }
// entities.Add(entity);
//}
//internal void RemoveEntityFromGroup(Entity entity)
//{
// Bag<Entity> entities;
// if (_entitiesByGroup.TryGetValue(entity._group, out entities))
// entities.Remove(entity);
//}
internal void DestroyEntity(Entity entity)
{
Debug.Assert(entity != null);
//RemoveEntityFromGroup(entity);
RemoveComponents(entity);
entity.Return();
}
internal void MarkEntityToBeAdded(Entity entity)
{
Debug.Assert(entity != null);
entity.WaitingToBeAdded = true;
if (entity.WaitingToRefreshComponents)
return;
entity.WaitingToRefreshComponents = true;
_markedEntities.Add(entity);
}
internal void MarkEntityToBeRefreshed(Entity entity)
{
Debug.Assert(entity != null);
if (entity.WaitingToRefreshComponents)
return;
entity.WaitingToRefreshComponents = true;
_markedEntities.Add(entity);
}
internal void MarkEntityToBeRemoved(Entity entity)
{
Debug.Assert(entity != null);
entity.WaitingToBeRemoved = true;
if (entity.WaitingToRefreshComponents)
return;
entity.WaitingToRefreshComponents = true;
_markedEntities.Add(entity);
OnEntityRemoved(entity);
}
internal void ProcessMarkedEntitiesWith(List<EntityProcessingSystem> processingSystems)
{
Debug.Assert(processingSystems != null);
foreach (var entity in _markedEntities)
{
foreach (var system in processingSystems)
system.RefreshEntityComponents(entity);
if (entity.WaitingToBeAdded)
{
entity.WaitingToBeAdded = false;
OnEntityAdded(entity);
}
if (entity.WaitingToBeRemoved)
{
entity.WaitingToBeRemoved = false;
DestroyEntity(entity);
}
entity.WaitingToRefreshComponents = false;
}
_markedEntities.Clear();
}
private void OnEntityCreated(Entity entity)
{
entity.Manager = this;
EntityCreated?.Invoke(entity);
}
private void OnEntityDestroyed(Entity entity)
{
EntityDestroyed?.Invoke(entity);
}
private void OnEntityAdded(Entity entity)
{
EntityAdded?.Invoke(entity);
}
private void OnEntityRemoved(Entity entity)
{
EntityRemoved?.Invoke(entity);
}
internal T AddComponent<T>(Entity entity, T component) where T : class
{
Debug.Assert(entity != null);
var type = typeof(T);
EntityComponentType entityComponentType;
if (!_componentTypes.TryGetValue(type, out entityComponentType))
_componentTypes[type] = entityComponentType = new EntityComponentType(type);
return (T) AddComponent(entity, entityComponentType, component);
}
internal T AddComponent<T>(Entity entity) where T : class
{
Debug.Assert(entity != null);
var componentType = GetComponentTypeFrom(typeof(T));
return (T) AddComponent(entity, componentType, null);
}
internal object AddComponent(Entity entity, EntityComponentType componentType, object component = null)
{
Debug.Assert(entity != null);
Debug.Assert(componentType != null);
if (componentType.Index >= _entitiesToComponentsBag.Capacity)
_entitiesToComponentsBag[componentType.Index] = null;
var componentsByEntity = _entitiesToComponentsBag[componentType.Index];
if (componentsByEntity == null)
_entitiesToComponentsBag[componentType.Index] = componentsByEntity = new Dictionary<Entity, object>();
if (component == null)
{
IComponentPool componentPool;
if (_componentPoolsByComponentTypeIndex.TryGetValue(componentType.Index, out componentPool))
{
component = componentPool.New();
if (component == null)
return null;
}
else
{
component = _dependencyResolver.Resolve<object>(componentType.Type);
}
}
componentsByEntity[entity] = component;
entity.ComponentBits[componentType.Index] = true;
MarkEntityToBeRefreshed(entity);
return component;
}
internal T GetComponent<T>(Entity entity) where T : class
{
Debug.Assert(entity != null);
var componentType = GetComponentTypeFrom(typeof(T));
return (T)GetComponent(entity, componentType);
}
internal object GetComponent(Entity entity, EntityComponentType componentType)
{
Debug.Assert(entity != null);
Debug.Assert(componentType != null);
Debug.Assert(componentType.Index < _entitiesToComponentsBag.Count);
var components = _entitiesToComponentsBag[componentType.Index];
if (components == null)
return null;
object component;
components.TryGetValue(entity, out component);
return component;
}
internal void MarkComponentToBeRemoved<T>(Entity entity) where T : class
{
Debug.Assert(entity != null);
MarkComponentToBeRemoved(entity, GetComponentTypeFrom(typeof(T)));
}
internal void MarkComponentToBeRemoved(Entity entity, EntityComponentType componentType)
{
Debug.Assert(entity != null);
Debug.Assert(componentType != null);
var pair = new EntityComponentTypePair(entity, componentType);
if (!_componentsToRemove.Contains(pair))
_componentsToRemove.Add(pair);
}
internal void RemoveMarkedComponents()
{
for (var i = _componentsToRemove.Count - 1; i >= 0; --i)
{
var pair = _componentsToRemove[i];
var entity = pair.Entity;
var componentType = pair.ComponentType;
var components = _entitiesToComponentsBag[componentType.Index];
Debug.Assert(components != null);
object component;
if (!components.TryGetValue(entity, out component))
continue;
entity.ComponentBits[componentType.Index] = false;
MarkEntityToBeRefreshed(entity);
components.Remove(entity);
(component as IPoolable)?.Return();
(component as IDisposable)?.Dispose();
}
_componentsToRemove.Clear();
}
internal void RemoveComponents(Entity entity)
{
Debug.Assert(entity != null);
MarkEntityToBeRefreshed(entity);
for (var i = _entitiesToComponentsBag.Count - 1; i >= 0; --i)
{
var components = _entitiesToComponentsBag[i];
object component;
if (components == null || !components.TryGetValue(entity, out component))
continue;
components.Remove(entity);
(component as IPoolable)?.Return();
(component as IDisposable)?.Dispose();
}
}
internal void CreateComponentTypesFrom(List<TypeInfo> componentTypeInfos)
{
foreach (var componentTypeInfo in componentTypeInfos)
{
var type = componentTypeInfo.AsType();
var componentType = new EntityComponentType(type);
_componentTypes.Add(type, componentType);
}
}
internal EntityComponentType GetComponentTypeFrom(Type type)
{
EntityComponentType result;
if (!_componentTypes.TryGetValue(type, out result))
throw new InvalidOperationException($"{type.Name} is not marked with the EntityComponent attribute");
return result;
}
internal void FillComponentBits(BitVector bits, Type[] types)
{
foreach (var type in types)
{
var componentType = GetComponentTypeFrom(type);
bits[componentType.Index] = true;
}
}
internal void CreateComponentPoolsFrom(List<Tuple<TypeInfo, EntityComponentPoolAttribute>> componentTypeInfos)
{
foreach (var tuple in componentTypeInfos)
{
var type = tuple.Item1.AsType();
var attribute = tuple.Item2;
var componentType = GetComponentTypeFrom(type);
CreateComponentPool(componentType, attribute.InitialSize, attribute.IsFullPolicy);
}
}
private void CreateComponentPool(EntityComponentType componentType, int initialSize, ObjectPoolIsFullPolicy isFullPolicy)
{
Debug.Assert(componentType != null);
Debug.Assert(initialSize > 0);
Debug.Assert(!_componentPoolsByComponentTypeIndex.ContainsKey(componentType.Index));
var poolType = typeof(ComponentPool<>).MakeGenericType(componentType.Type);
var componentPool = (IComponentPool)_dependencyResolver.Resolve(poolType, initialSize, isFullPolicy);
_componentPoolsByComponentTypeIndex.Add(componentType.Index, componentPool);
}
internal struct EntityComponentTypePair
{
public Entity Entity;
public EntityComponentType ComponentType;
public EntityComponentTypePair(Entity entity, EntityComponentType componentType)
{
Entity = entity;
ComponentType = componentType;
}
}
}
}