Files
MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapObject.cs
T
2024-05-29 00:23:49 -04:00

36 lines
1.1 KiB
C#

using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tiled
{
public abstract class TiledMapObject
{
protected TiledMapObject(int identifier, string name, SizeF size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true, string type = null)
{
Identifier = identifier;
Name = name;
IsVisible = isVisible;
Rotation = rotation;
Position = position;
Size = size;
Opacity = opacity;
Type = type;
Properties = new TiledMapProperties();
}
public int Identifier { get; }
public string Name { get; set; }
public string Type { get; set; }
public bool IsVisible { get; set; }
public float Opacity { get; set; }
public float Rotation { get; set; }
public Vector2 Position { get; }
public SizeF Size { get; set; }
public TiledMapProperties Properties { get; }
public override string ToString()
{
return $"{Identifier}";
}
}
}