Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/GuiControlCollection.cs
T

87 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
namespace MonoGame.Extended.Gui.Controls
{
public class GuiControlCollection : IList<GuiControl>
{
public GuiControlCollection()
{
}
public GuiControlCollection(GuiControl parent)
{
_parent = parent;
}
private readonly GuiControl _parent;
private readonly List<GuiControl> _list = new List<GuiControl>();
public IEnumerator<GuiControl> GetEnumerator()
{
return _list.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable) _list).GetEnumerator();
}
public void Add(GuiControl item)
{
item.Parent = _parent;
_list.Add(item);
}
public void Clear()
{
foreach (var control in _list)
control.Parent = null;
_list.Clear();
}
public bool Contains(GuiControl item)
{
return _list.Contains(item);
}
public void CopyTo(GuiControl[] array, int arrayIndex)
{
_list.CopyTo(array, arrayIndex);
}
public bool Remove(GuiControl item)
{
item.Parent = null;
return _list.Remove(item);
}
public int Count => _list.Count;
public bool IsReadOnly => ((ICollection<GuiControl>) _list).IsReadOnly;
public int IndexOf(GuiControl item)
{
return _list.IndexOf(item);
}
public void Insert(int index, GuiControl item)
{
item.Parent = _parent;
_list.Insert(index, item);
}
public void RemoveAt(int index)
{
_list[index].Parent = null;
_list.RemoveAt(index);
}
public GuiControl this[int index]
{
get { return _list[index]; }
set { _list[index] = value; }
}
}
}