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amacocian/MonoGame.Extended
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mirror of https://github.com/AlexMacocian/MonoGame.Extended.git synced 2026-07-21 01:39:32 +00:00
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MonoGame.Extended/source
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Christopher Whitley 792aa89809 Copy Reference DLLs from NuGet Automatically (#885)
* Pack value should be `true` not `True`

* Copy content pipeline dll references to project directory for ease of use

* Forgot `/` in path
2024-06-03 00:27:38 -04:00
..
MonoGame.Extended
Remove unnecessary dependencies to SharpDX and Content.Pipeline from the core library (#881)
2024-06-01 17:10:38 -04:00
MonoGame.Extended.Animations
Add common props for source directory
2024-05-18 21:01:47 -04:00
MonoGame.Extended.Collisions
Remove Point2 (#875)
2024-05-29 01:32:50 -04:00
MonoGame.Extended.Content.Pipeline
Copy Reference DLLs from NuGet Automatically (#885)
2024-06-03 00:27:38 -04:00
MonoGame.Extended.Entities
Add common props for source directory
2024-05-18 21:01:47 -04:00
MonoGame.Extended.Graphics
Replace Matrix2 with Matrix3x2 (#870)
2024-05-27 15:44:38 -04:00
MonoGame.Extended.Gui
Remove Point2 (#875)
2024-05-29 01:32:50 -04:00
MonoGame.Extended.Input
Add common props for source directory
2024-05-18 21:01:47 -04:00
MonoGame.Extended.Particles
Implements standard IDispose pattern (#879)
2024-06-01 17:05:51 -04:00
MonoGame.Extended.Tiled
Remove Point2 (#875)
2024-05-29 01:32:50 -04:00
MonoGame.Extended.Tweening
Don't use nullable reference in a non-nullable context
2024-05-19 15:53:41 -04:00
Directory.Build.props
Set ArtifactPath within the project category directory
2024-05-19 15:27:43 -04:00
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