Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Serialization/TiledMapImageLayerContent.cs
T
Dylan WilsonandGitHub e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

30 lines
789 B
C#

using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapImageLayerContent : TiledMapLayerContent
{
[XmlAttribute(AttributeName = "x")]
public int X { get; set; }
[XmlAttribute(AttributeName = "y")]
public int Y { get; set; }
[XmlElement(ElementName = "image")]
public TiledMapImageContent Image { get; set; }
public TiledMapImageLayerContent()
: base(TiledMapLayerType.ImageLayer)
{
Opacity = 1.0f;
Visible = true;
Properties = new List<TiledMapPropertyContent>();
}
public override string ToString()
{
return $"{Name}: {Image}";
}
}
}