Files
MonoGame.Extended/Source/MonoGame.Extended.Animations/SpriteSheets/SpriteSheetAnimationFactoryReader.cs
T

64 lines
2.8 KiB
C#

//using System.Collections.Generic;
//using Microsoft.Xna.Framework.Content;
//using MonoGame.Extended.Content;
//using MonoGame.Extended.TextureAtlases;
//namespace MonoGame.Extended.Animations.SpriteSheets
//{
//<<<<<<< HEAD
// //public class SpriteSheetAnimationFactoryReader : ContentTypeReader<SpriteSheetAnimationFactory>
// //{
// // protected override SpriteSheetAnimationFactory Read(ContentReader reader, SpriteSheetAnimationFactory existingInstance)
// // {
// // var textureAtlasAssetName = reader.GetRelativeAssetName(reader.ReadString());
// // var textureAtlas = reader.ContentManager.Load<TextureAtlas>(textureAtlasAssetName);
// // var frameCount = reader.ReadInt32();
// // var regions = new List<TextureRegion2D>();
//=======
// public class SpriteSheetAnimationFactoryReader : ContentTypeReader<SpriteSheetAnimationFactory>
// {
// protected override SpriteSheetAnimationFactory Read(ContentReader reader, SpriteSheetAnimationFactory existingInstance)
// {
// var relativeName = reader.ReadString();
// var textureAtlasAssetName = reader.GetRelativeAssetName(relativeName);
// var textureAtlas = reader.ContentManager.Load<TextureAtlas>(textureAtlasAssetName);
// var frameCount = reader.ReadInt32();
// var regions = new List<TextureRegion2D>();
//>>>>>>> develop
// // for (var i = 0; i < frameCount; i++)
// // {
// // var frameName = reader.ReadString();
// // var textureRegion = textureAtlas[frameName];
// // regions.Add(textureRegion);
// // }
// // var animationFactory = new SpriteSheetAnimationFactory(regions);
// // var animationCount = reader.ReadInt32();
// // for (var i = 0; i < animationCount; i++)
// // {
// // var name = reader.ReadString();
// // var framesPerSecond = reader.ReadInt32();
// // var isLooping = reader.ReadBoolean();
// // var isReversed = reader.ReadBoolean();
// // var isPingPong = reader.ReadBoolean();
// // var frameDuration = 1.0f / framesPerSecond;
// // var frameIndexCount = reader.ReadInt32();
// // var frameIndicies = new int[frameIndexCount];
// // for (var f = 0; f < frameIndexCount; f++)
// // {
// // var frameIndex = reader.ReadInt32();
// // frameIndicies[f] = frameIndex;
// // }
// // var animationData = new SpriteSheetAnimationData(frameIndicies, frameDuration, isLooping, isReversed,
// // isPingPong);
// // animationFactory.Add(name, animationData);
// // }
// // return animationFactory;
// // }
// //}
//}