mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System;
|
|
using MonoGame.Extended.Collections;
|
|
|
|
namespace MonoGame.Extended.Entities
|
|
{
|
|
internal class EntitySubscription : IDisposable
|
|
{
|
|
private readonly Bag<int> _activeEntities;
|
|
private readonly EntityManager _entityManager;
|
|
private readonly Aspect _aspect;
|
|
private bool _rebuildActives;
|
|
|
|
internal EntitySubscription(EntityManager entityManager, Aspect aspect)
|
|
{
|
|
_entityManager = entityManager;
|
|
_aspect = aspect;
|
|
_activeEntities = new Bag<int>(entityManager.Capacity);
|
|
_rebuildActives = true;
|
|
|
|
_entityManager.EntityAdded += OnEntityAdded;
|
|
_entityManager.EntityRemoved += OnEntityRemoved;
|
|
_entityManager.EntityChanged += OnEntityChanged;
|
|
}
|
|
|
|
private void OnEntityAdded(int entityId)
|
|
{
|
|
if (_aspect.IsInterested(_entityManager.GetComponentBits(entityId)))
|
|
_activeEntities.Add(entityId);
|
|
}
|
|
|
|
private void OnEntityRemoved(int entityId) => _rebuildActives = true;
|
|
private void OnEntityChanged(int entityId) => _rebuildActives = true;
|
|
|
|
public void Dispose()
|
|
{
|
|
_entityManager.EntityAdded -= OnEntityAdded;
|
|
_entityManager.EntityRemoved -= OnEntityRemoved;
|
|
}
|
|
|
|
public Bag<int> ActiveEntities
|
|
{
|
|
get
|
|
{
|
|
if (_rebuildActives)
|
|
RebuildActives();
|
|
|
|
return _activeEntities;
|
|
}
|
|
}
|
|
|
|
private void RebuildActives()
|
|
{
|
|
_activeEntities.Clear();
|
|
|
|
foreach (var entity in _entityManager.Entities)
|
|
OnEntityAdded(entity);
|
|
|
|
_rebuildActives = false;
|
|
}
|
|
}
|
|
} |