mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
24 lines
700 B
C#
24 lines
700 B
C#
using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Gui.Controls
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{
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public class Box : Control
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{
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public override IEnumerable<Control> Children { get; } = Enumerable.Empty<Control>();
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public override Size GetContentSize(IGuiContext context)
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{
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return new Size(Width, Height);
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}
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public Color FillColor { get; set; } = Color.White;
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public override void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
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{
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base.Draw(context, renderer, deltaSeconds);
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renderer.FillRectangle(ContentRectangle, FillColor);
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}
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}
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} |