Files
MonoGame.Extended/Source/Demos/Pong/GameObjects/GameObject.cs
T

15 lines
403 B
C#

using Microsoft.Xna.Framework;
using MonoGame.Extended;
using MonoGame.Extended.Sprites;
namespace Pong.GameObjects
{
public class GameObject
{
public Vector2 Position;
public Vector2 Scale = Vector2.One;
public float Rotation;
public Sprite Sprite;
public RectangleF BoundingRectangle => Sprite.GetBoundingRectangle(Position, 0, Vector2.One);
}
}