Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapTileLayerDataContent.cs
T
2017-11-27 20:51:05 +10:00

30 lines
775 B
C#

using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
public class TiledMapTileLayerDataContent
{
[XmlAttribute(AttributeName = "encoding")]
public string Encoding { get; set; }
[XmlAttribute(AttributeName = "compression")]
public string Compression { get; set; }
[XmlElement(ElementName = "tile")]
public List<TiledMapTileContent> Tiles { get; set; }
[XmlText]
public string Value { get; set; }
public TiledMapTileLayerDataContent()
{
Tiles = new List<TiledMapTileContent>();
}
public override string ToString()
{
return $"{Encoding} {Compression}";
}
}
}