using System.Collections.Generic; using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.Tiled { public class TiledMapTileLayerDataContent { [XmlAttribute(AttributeName = "encoding")] public string Encoding { get; set; } [XmlAttribute(AttributeName = "compression")] public string Compression { get; set; } [XmlElement(ElementName = "tile")] public List Tiles { get; set; } [XmlText] public string Value { get; set; } public TiledMapTileLayerDataContent() { Tiles = new List(); } public override string ToString() { return $"{Encoding} {Compression}"; } } }