Files
MonoGame.Extended/Source/MonoGame.Extended.Collisions/QuadTree/QuadTreeData.cs
T
JanFokkeandDylan Wilson c360b66535 Re-added collision demo (#642)
Improved collision performance
2019-12-26 22:20:43 +10:00

65 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace MonoGame.Extended.Collisions
{
/// <summary>
/// Data structure for the quad tree.
/// Holds the entity and collision data for it.
/// </summary>
public class QuadtreeData
{
public QuadtreeData(ICollisionActor target)
{
Target = target;
Bounds = target.Bounds;
}
public void RemoveParent(Quadtree parent)
{
Parents.Remove(parent);
}
public void AddParent(Quadtree parent)
{
Parents.Add(parent);
}
public void RemoveFromAllParents()
{
foreach (Quadtree parent in Parents.ToList())
{
parent.Remove(this);
}
Parents.Clear();
}
public HashSet<Quadtree> Parents = new HashSet<Quadtree>();
/// <summary>
/// Gets or sets the Target for collision.
/// </summary>
public ICollisionActor Target { get; set; }
/// <summary>
/// Gets or sets whether Target has had its collision handled this
/// iteration.
/// </summary>
public bool Dirty { get; private set; }
public void MarkDirty()
{
Dirty = true;
}
public void MarkClean()
{
Dirty = false;
}
/// <summary>
/// Gets or sets the bounding box for collision detection.
/// </summary>
public IShapeF Bounds { get; set; }
}
}