mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-26 00:45:20 +00:00
* Tiled Rework * fix failing tests * really fix failing tests
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using MonoGame.Extended.Gui.Controls;
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using NSubstitute;
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using NUnit.Framework;
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namespace MonoGame.Extended.Gui.Tests.Controls
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{
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[TestFixture]
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public class GuiControlCollectionTests
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{
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[Test]
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public void GuiControlCollection_Add_SetsTheParent_Test()
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{
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var parent = Substitute.For<GuiControl>();
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var child = Substitute.For<GuiControl>();
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var controls = new GuiControlCollection(parent) { child };
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Assert.IsTrue(controls.Contains(child));
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Assert.AreSame(parent, child.Parent);
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}
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[Test]
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public void GuiControlCollection_Remove_SetsTheParentToNull_Test()
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{
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var parent = Substitute.For<GuiControl>();
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var child = Substitute.For<GuiControl>();
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new GuiControlCollection(parent) { child }.Remove(child);
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Assert.IsNull(child.Parent);
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}
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[Test]
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public void GuiControlCollection_Insert_SetsTheParent_Test()
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{
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var parent = Substitute.For<GuiControl>();
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var child = Substitute.For<GuiControl>();
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var controls = new GuiControlCollection(parent);
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controls.Insert(0, child);
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Assert.IsTrue(controls.Contains(child));
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Assert.AreSame(parent, child.Parent);
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}
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[Test]
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public void GuiControlCollection_Clear_SetsAllTheParentsToNull_Test()
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{
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var parent = Substitute.For<GuiControl>();
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var child0 = Substitute.For<GuiControl>();
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var child1 = Substitute.For<GuiControl>();
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new GuiControlCollection(parent) { child0, child1 }.Clear();
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Assert.IsNull(child0.Parent);
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Assert.IsNull(child1.Parent);
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}
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}
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}
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