Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline
Jon SeamanandDylan Wilson 4c9a0136b1 [WIP] Demo conversion to .net core (#514)
* Demo.SpaceGame working

* Delete unused files, update icon

* Demo.StarWarrior building

* Removed unused files

* Demo.Features Collision

* Platform Demo Building

* Nuclex Gui Project

* got the old platformer demo running but it's still missing stuff

* Demo.Features added to solution

* Demo.Features building

Currently, most demos don't build and were excluded from the project.

* Demo.Features.NetCore building

* Demo.Features building and running

* First demo usable

* Close button

* Tiles + Sprite Demo

* More demos working

* Fix Back() for new Gui

* Remove old project files
2018-06-18 20:29:40 +10:00
..
2017-03-05 09:18:11 +10:00
2018-05-23 22:51:45 +10:00
2017-01-18 20:46:38 +10:00
2017-01-31 21:15:21 +10:00
2017-01-31 21:15:21 +10:00
2017-01-31 21:15:21 +10:00

# MonoGame.Extended.Content.Pipeline

This NuGet package is intended to be used with the MonoGame Content Pipeline tool. You'll need to 
make some changes to your Content Pipline file (usually Content.mgcb) for everything to work
properly.

Add a reference to the `MonoGame.Extended.Content.Pipeline.dll` now installed in your `packages` folder
to the [MonoGame Content Pipeline tool](http://www.monogame.net/documentation/?page=Pipeline). 

You can do this either with the Reference Editor in the GUI or by manually adding a reference line to
your `Content.mgcb` file using a text editor.

**Remember**: the versions need to match exactly for everything to work.

For more information, take a look at the [installation guide](http://craftworkgames.github.io/MonoGame.Extended/installation/).