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https://github.com/AlexMacocian/MonoGame.Extended.git
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26 lines
997 B
C#
26 lines
997 B
C#
using Microsoft.Xna.Framework.Content;
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using MonoGame.Extended.Tiled;
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namespace MonoGame.Extended.Graphics
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{
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public sealed class TiledMapLayerAnimatedModel : TiledMapLayerModel
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{
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internal TiledMapLayerAnimatedModel(ContentReader reader, TiledMap map)
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: base(reader, true)
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{
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var tilesetFirstGlobalIdentifier = reader.ReadInt32();
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var tileset = map.GetTilesetByTileGlobalIdentifier(tilesetFirstGlobalIdentifier);
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var animatedTilesetTileCount = reader.ReadInt32();
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AnimatedTilesetTiles = new TiledMapTilesetAnimatedTile[animatedTilesetTileCount];
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for (var i = 0; i < animatedTilesetTileCount; i++)
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{
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var tileLocalIdentifier = reader.ReadInt32();
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AnimatedTilesetTiles[i] = tileset.GetAnimatedTilesetTileByLocalTileIdentifier(tileLocalIdentifier);
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}
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}
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public TiledMapTilesetAnimatedTile[] AnimatedTilesetTiles { get; }
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}
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} |