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https://github.com/AlexMacocian/MonoGame.Extended.git
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30 lines
1.6 KiB
C#
30 lines
1.6 KiB
C#
using System.Linq;
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using Microsoft.Xna.Framework.Input;
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namespace MonoGame.Extended.Input
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{
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public struct KeyboardStateExtended
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{
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private KeyboardState _currentKeyboardState;
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private KeyboardState _previousKeyboardState;
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public KeyboardStateExtended(KeyboardState currentKeyboardState, KeyboardState previousKeyboardState)
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{
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_currentKeyboardState = currentKeyboardState;
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_previousKeyboardState = previousKeyboardState;
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}
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public bool CapsLock => _currentKeyboardState.CapsLock;
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public bool NumLock => _currentKeyboardState.NumLock;
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public bool IsShiftDown() => _currentKeyboardState.IsKeyDown(Keys.LeftShift) || _currentKeyboardState.IsKeyDown(Keys.RightShift);
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public bool IsControlDown() => _currentKeyboardState.IsKeyDown(Keys.LeftControl) || _currentKeyboardState.IsKeyDown(Keys.RightControl);
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public bool IsAltDown() => _currentKeyboardState.IsKeyDown(Keys.LeftAlt) || _currentKeyboardState.IsKeyDown(Keys.RightAlt);
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public bool IsKeyDown(Keys key) => _currentKeyboardState.IsKeyDown(key);
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public bool IsKeyUp(Keys key) => _currentKeyboardState.IsKeyUp(key);
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public Keys[] GetPressedKeys() => _currentKeyboardState.GetPressedKeys();
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public bool WasKeyJustDown(Keys key) => _previousKeyboardState.IsKeyDown(key) && _currentKeyboardState.IsKeyUp(key);
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public bool WasKeyJustUp(Keys key) => _previousKeyboardState.IsKeyUp(key) && _currentKeyboardState.IsKeyDown(key);
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public bool WasAnyKeyJustDown() => _previousKeyboardState.GetPressedKeys().Any();
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}
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} |