Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/GuiTextBox.cs
T
2017-02-14 22:48:04 +10:00

103 lines
3.0 KiB
C#

using Microsoft.Xna.Framework.Input;
using MonoGame.Extended.InputListeners;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Controls
{
public class GuiTextBox : GuiControl
{
public GuiTextBox()
: this(textureRegion: null, text: string.Empty)
{
}
public GuiTextBox(TextureRegion2D textureRegion)
: this(textureRegion: textureRegion, text: string.Empty)
{
}
public GuiTextBox(TextureRegion2D textureRegion, string text)
: base(textureRegion)
{
Text = text;
IsKeyboardFocused = false;
}
public int SelectionStart { get; set; }
public bool IsKeyboardFocused { get; set; }
public override void OnMouseDown(MouseEventArgs args)
{
base.OnMouseDown(args);
SelectionStart = Text.Length;
IsKeyboardFocused = true;
}
public override void OnKeyPressed(KeyboardEventArgs args)
{
base.OnKeyPressed(args);
if (args.Key == Keys.Back)
{
if (SelectionStart > 0 && Text.Length > 0)
{
SelectionStart--;
Text = Text.Remove(SelectionStart, 1);
}
}
else if(args.Key == Keys.Delete)
{
if (SelectionStart < Text.Length)
Text = Text.Remove(SelectionStart, 1);
}
else if (args.Key == Keys.Left)
{
if (SelectionStart > 0)
SelectionStart--;
}
else if (args.Key == Keys.Right)
{
if (SelectionStart < Text.Length)
SelectionStart++;
}
else if (args.Character != null)
{
SelectionStart++;
Text += args.Character;
}
_isCursorVisible = true;
}
private const float _blinkRate = 0.53f;
private float _nextBlink = _blinkRate;
private bool _isCursorVisible = true;
public override void Draw(IGuiRenderer renderer, float deltaSeconds)
{
base.Draw(renderer, deltaSeconds);
if (IsKeyboardFocused)
{
if (_isCursorVisible)
{
var font = Font ?? renderer.DefaultFont;
var textPosition = GetTextPosition(renderer);
var textRectangle = font.GetStringRectangle(Text.Substring(0, SelectionStart), textPosition);
textRectangle.X = textRectangle.Right;
textRectangle.Width = 1;
renderer.DrawRegion(null, textRectangle, TextColor);
}
_nextBlink -= deltaSeconds;
if (_nextBlink <= 0)
{
_isCursorVisible = !_isCursorVisible;
_nextBlink = _blinkRate;
}
}
}
}
}