mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
103 lines
3.0 KiB
C#
103 lines
3.0 KiB
C#
using Microsoft.Xna.Framework.Input;
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using MonoGame.Extended.InputListeners;
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using MonoGame.Extended.TextureAtlases;
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namespace MonoGame.Extended.Gui.Controls
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{
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public class GuiTextBox : GuiControl
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{
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public GuiTextBox()
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: this(textureRegion: null, text: string.Empty)
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{
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}
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public GuiTextBox(TextureRegion2D textureRegion)
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: this(textureRegion: textureRegion, text: string.Empty)
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{
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}
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public GuiTextBox(TextureRegion2D textureRegion, string text)
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: base(textureRegion)
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{
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Text = text;
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IsKeyboardFocused = false;
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}
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public int SelectionStart { get; set; }
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public bool IsKeyboardFocused { get; set; }
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public override void OnMouseDown(MouseEventArgs args)
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{
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base.OnMouseDown(args);
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SelectionStart = Text.Length;
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IsKeyboardFocused = true;
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}
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public override void OnKeyPressed(KeyboardEventArgs args)
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{
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base.OnKeyPressed(args);
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if (args.Key == Keys.Back)
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{
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if (SelectionStart > 0 && Text.Length > 0)
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{
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SelectionStart--;
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Text = Text.Remove(SelectionStart, 1);
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}
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}
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else if(args.Key == Keys.Delete)
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{
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if (SelectionStart < Text.Length)
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Text = Text.Remove(SelectionStart, 1);
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}
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else if (args.Key == Keys.Left)
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{
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if (SelectionStart > 0)
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SelectionStart--;
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}
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else if (args.Key == Keys.Right)
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{
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if (SelectionStart < Text.Length)
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SelectionStart++;
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}
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else if (args.Character != null)
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{
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SelectionStart++;
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Text += args.Character;
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}
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_isCursorVisible = true;
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}
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private const float _blinkRate = 0.53f;
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private float _nextBlink = _blinkRate;
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private bool _isCursorVisible = true;
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public override void Draw(IGuiRenderer renderer, float deltaSeconds)
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{
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base.Draw(renderer, deltaSeconds);
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if (IsKeyboardFocused)
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{
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if (_isCursorVisible)
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{
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var font = Font ?? renderer.DefaultFont;
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var textPosition = GetTextPosition(renderer);
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var textRectangle = font.GetStringRectangle(Text.Substring(0, SelectionStart), textPosition);
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textRectangle.X = textRectangle.Right;
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textRectangle.Width = 1;
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renderer.DrawRegion(null, textRectangle, TextColor);
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}
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_nextBlink -= deltaSeconds;
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if (_nextBlink <= 0)
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{
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_isCursorVisible = !_isCursorVisible;
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_nextBlink = _blinkRate;
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}
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}
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}
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}
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} |