mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
265 lines
8.9 KiB
C#
265 lines
8.9 KiB
C#
using Microsoft.Xna.Framework;
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using MonoGame.Extended.BitmapFonts;
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using MonoGame.Extended.Gui.Controls;
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using MonoGame.Extended.Input.InputListeners;
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using MonoGame.Extended.ViewportAdapters;
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using System;
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using System.Linq;
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namespace MonoGame.Extended.Gui
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{
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public interface IGuiContext
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{
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BitmapFont DefaultFont { get; }
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Vector2 CursorPosition { get; }
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Control FocusedControl { get; }
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void SetFocus(Control focusedControl);
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}
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public class GuiSystem : IGuiContext, IRectangular
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{
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private readonly ViewportAdapter _viewportAdapter;
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private readonly IGuiRenderer _renderer;
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private readonly MouseListener _mouseListener;
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private readonly TouchListener _touchListener;
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private readonly KeyboardListener _keyboardListener;
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private Control _preFocusedControl;
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public GuiSystem(ViewportAdapter viewportAdapter, IGuiRenderer renderer)
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{
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_viewportAdapter = viewportAdapter;
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_renderer = renderer;
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_mouseListener = new MouseListener(viewportAdapter);
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_mouseListener.MouseDown += (s, e) => OnPointerDown(PointerEventArgs.FromMouseArgs(e));
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_mouseListener.MouseMoved += (s, e) => OnPointerMoved(PointerEventArgs.FromMouseArgs(e));
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_mouseListener.MouseUp += (s, e) => OnPointerUp(PointerEventArgs.FromMouseArgs(e));
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_mouseListener.MouseWheelMoved += (s, e) => FocusedControl?.OnScrolled(e.ScrollWheelDelta);
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_touchListener = new TouchListener(viewportAdapter);
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_touchListener.TouchStarted += (s, e) => OnPointerDown(PointerEventArgs.FromTouchArgs(e));
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_touchListener.TouchMoved += (s, e) => OnPointerMoved(PointerEventArgs.FromTouchArgs(e));
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_touchListener.TouchEnded += (s, e) => OnPointerUp(PointerEventArgs.FromTouchArgs(e));
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_keyboardListener = new KeyboardListener();
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_keyboardListener.KeyTyped += (sender, args) => PropagateDown(FocusedControl, x => x.OnKeyTyped(this, args));
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_keyboardListener.KeyPressed += (sender, args) => PropagateDown(FocusedControl, x => x.OnKeyPressed(this, args));
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}
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public Control FocusedControl { get; private set; }
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public Control HoveredControl { get; private set; }
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private Screen _activeScreen;
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public Screen ActiveScreen
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{
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get => _activeScreen;
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set
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{
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if (_activeScreen != value)
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{
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_activeScreen = value;
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if(_activeScreen != null)
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InitializeScreen(_activeScreen);
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}
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}
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}
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public Rectangle BoundingRectangle => _viewportAdapter.BoundingRectangle;
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public Vector2 CursorPosition { get; set; }
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public BitmapFont DefaultFont => Skin.Default?.DefaultFont;
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private void InitializeScreen(Screen screen)
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{
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screen.Layout(this, BoundingRectangle);
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}
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public void ClientSizeChanged()
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{
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//ActiveScreen?.Content?.InvalidateMeasure();
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ActiveScreen?.Layout(this, BoundingRectangle);
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}
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public void Update(GameTime gameTime)
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{
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if(ActiveScreen == null)
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return;
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_touchListener.Update(gameTime);
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_mouseListener.Update(gameTime);
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_keyboardListener.Update(gameTime);
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var deltaSeconds = gameTime.GetElapsedSeconds();
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if (ActiveScreen != null && ActiveScreen.IsVisible)
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UpdateControl(ActiveScreen.Content, deltaSeconds);
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//if (ActiveScreen.IsLayoutRequired)
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// ActiveScreen.Layout(this, BoundingRectangle);
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ActiveScreen.Update(gameTime);
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}
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public void Draw(GameTime gameTime)
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{
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var deltaSeconds = gameTime.GetElapsedSeconds();
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_renderer.Begin();
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if (ActiveScreen != null && ActiveScreen.IsVisible)
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{
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DrawControl(ActiveScreen.Content, deltaSeconds);
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//DrawWindows(ActiveScreen.Windows, deltaSeconds);
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}
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var cursor = Skin.Default?.Cursor;
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if (cursor != null)
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_renderer.DrawRegion(cursor.TextureRegion, CursorPosition, cursor.Color);
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_renderer.End();
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}
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//private void DrawWindows(WindowCollection windows, float deltaSeconds)
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//{
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// foreach (var window in windows)
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// {
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// window.Draw(this, _renderer, deltaSeconds);
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// DrawChildren(window.Controls, deltaSeconds);
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// }
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//}
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public void UpdateControl(Control control, float deltaSeconds)
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{
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if (control.IsVisible)
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{
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control.Update(this, deltaSeconds);
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foreach (var childControl in control.Children)
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UpdateControl(childControl, deltaSeconds);
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}
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}
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private void DrawControl(Control control, float deltaSeconds)
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{
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if (control.IsVisible)
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{
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control.Draw(this, _renderer, deltaSeconds);
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foreach (var childControl in control.Children)
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DrawControl(childControl, deltaSeconds);
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}
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}
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private void OnPointerDown(PointerEventArgs args)
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{
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if (ActiveScreen == null || !ActiveScreen.IsVisible)
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return;
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_preFocusedControl = FindControlAtPoint(args.Position);
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PropagateDown(HoveredControl, x => x.OnPointerDown(this, args));
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}
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private void OnPointerUp(PointerEventArgs args)
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{
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if (ActiveScreen == null || !ActiveScreen.IsVisible)
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return;
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var postFocusedControl = FindControlAtPoint(args.Position);
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if (_preFocusedControl == postFocusedControl)
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{
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SetFocus(postFocusedControl);
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}
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_preFocusedControl = null;
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PropagateDown(HoveredControl, x => x.OnPointerUp(this, args));
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}
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private void OnPointerMoved(PointerEventArgs args)
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{
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CursorPosition = args.Position.ToVector2();
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if (ActiveScreen == null || !ActiveScreen.IsVisible)
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return;
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var hoveredControl = FindControlAtPoint(args.Position);
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if (HoveredControl != hoveredControl)
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{
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if (HoveredControl != null && (hoveredControl == null || !hoveredControl.HasParent(HoveredControl)))
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PropagateDown(HoveredControl, x => x.OnPointerLeave(this, args));
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HoveredControl = hoveredControl;
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PropagateDown(HoveredControl, x => x.OnPointerEnter(this, args));
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}
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else
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{
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PropagateDown(HoveredControl, x => x.OnPointerMove(this, args));
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}
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}
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public void SetFocus(Control focusedControl)
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{
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if (FocusedControl != focusedControl)
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{
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if (FocusedControl != null)
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{
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FocusedControl.IsFocused = false;
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PropagateDown(FocusedControl, x => x.OnUnfocus(this));
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}
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FocusedControl = focusedControl;
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if (FocusedControl != null)
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{
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FocusedControl.IsFocused = true;
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PropagateDown(FocusedControl, x => x.OnFocus(this));
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}
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}
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}
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/// <summary>
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/// Method is meant to loop down the parents control to find a suitable event control. If the predicate returns false
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/// it will continue down the control tree.
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/// </summary>
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/// <param name="control">The control we want to check against</param>
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/// <param name="predicate">A function to check if the propagation should resume, if returns false it will continue down the tree.</param>
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private static void PropagateDown(Control control, Func<Control, bool> predicate)
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{
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while(control != null && predicate(control))
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{
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control = control.Parent;
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}
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}
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private Control FindControlAtPoint(Point point)
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{
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if (ActiveScreen == null || !ActiveScreen.IsVisible)
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return null;
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return FindControlAtPoint(ActiveScreen.Content, point);
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}
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private Control FindControlAtPoint(Control control, Point point)
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{
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foreach (var controlChild in control.Children.Reverse())
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{
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var c = FindControlAtPoint(controlChild, point);
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if (c != null)
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return c;
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}
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if (control.IsVisible && control.Contains(this, point))
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return control;
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return null;
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}
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}
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} |