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https://github.com/AlexMacocian/MonoGame.Extended.git
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49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
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{
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// ---- AngelCode BmFont XML serializer ----------------------
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// ---- By DeadlyDan @ deadlydan@gmail.com -------------------
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// ---- There's no license restrictions, use as you will. ----
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// ---- Credits to http://www.angelcode.com/ -----------------
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public class BitmapFontInfo
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{
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[XmlAttribute ( "face" )]
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public string Face { get; set; }
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[XmlAttribute ( "size" )]
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public int Size { get; set; }
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[XmlAttribute ( "bold" )]
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public int Bold { get; set; }
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[XmlAttribute ( "italic" )]
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public int Italic { get; set; }
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[XmlAttribute ( "charset" )]
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public string CharSet { get; set; }
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[XmlAttribute ( "unicode" )]
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public int Unicode { get; set; }
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[XmlAttribute ( "stretchH" )]
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public int StretchHeight { get; set; }
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[XmlAttribute ( "smooth" )]
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public int Smooth { get; set; }
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[XmlAttribute ( "aa" )]
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public int SuperSampling { get; set; }
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[XmlAttribute ( "padding" )]
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public string Padding { get; set; }
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[XmlAttribute ( "spacing" )]
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public string Spacing { get; set; }
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[XmlAttribute ( "outline" )]
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public int OutLine { get; set; }
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}
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}
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