Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontInfo.cs
T

49 lines
1.2 KiB
C#

using System;
using System.Xml.Serialization;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
// ---- AngelCode BmFont XML serializer ----------------------
// ---- By DeadlyDan @ deadlydan@gmail.com -------------------
// ---- There's no license restrictions, use as you will. ----
// ---- Credits to http://www.angelcode.com/ -----------------
public class BitmapFontInfo
{
[XmlAttribute ( "face" )]
public string Face { get; set; }
[XmlAttribute ( "size" )]
public int Size { get; set; }
[XmlAttribute ( "bold" )]
public int Bold { get; set; }
[XmlAttribute ( "italic" )]
public int Italic { get; set; }
[XmlAttribute ( "charset" )]
public string CharSet { get; set; }
[XmlAttribute ( "unicode" )]
public int Unicode { get; set; }
[XmlAttribute ( "stretchH" )]
public int StretchHeight { get; set; }
[XmlAttribute ( "smooth" )]
public int Smooth { get; set; }
[XmlAttribute ( "aa" )]
public int SuperSampling { get; set; }
[XmlAttribute ( "padding" )]
public string Padding { get; set; }
[XmlAttribute ( "spacing" )]
public string Spacing { get; set; }
[XmlAttribute ( "outline" )]
public int OutLine { get; set; }
}
}