Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/Button.cs
T

132 lines
3.6 KiB
C#

using System;
using Microsoft.Xna.Framework;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Controls
{
public class Button : Control
{
public Button()
{
}
private Point _iconPosition;
public Color IconColor { get; set; } = Color.White;
private TextureRegion2D _iconRegion;
public TextureRegion2D IconRegion
{
get { return _iconRegion; }
set
{
if (_iconRegion != value)
{
_iconRegion = value;
RecalculateIconPosition();
}
}
}
public event EventHandler Clicked;
public event EventHandler PressedStateChanged;
private bool _isPressed;
public bool IsPressed
{
get { return _isPressed; }
set
{
if (_isPressed != value)
{
_isPressed = value;
PressedStyle?.ApplyIf(this, _isPressed);
PressedStateChanged?.Invoke(this, EventArgs.Empty);
}
}
}
private ControlStyle _pressedStyle;
public ControlStyle PressedStyle
{
get { return _pressedStyle; }
set
{
if (_pressedStyle != value)
{
_pressedStyle = value;
PressedStyle?.ApplyIf(this, _isPressed);
}
}
}
private bool _isPointerDown;
public override bool OnPointerDown(IGuiContext context, PointerEventArgs args)
{
if (IsEnabled)
{
_isPointerDown = true;
IsPressed = true;
}
return base.OnPointerDown(context, args);
}
public override bool OnPointerUp(IGuiContext context, PointerEventArgs args)
{
_isPointerDown = false;
if (IsPressed)
{
IsPressed = false;
if (BoundingRectangle.Contains(args.Position) && IsEnabled)
TriggerClicked();
}
return base.OnPointerUp(context, args);
}
public override bool OnPointerEnter(IGuiContext context, PointerEventArgs args)
{
if (IsEnabled && _isPointerDown)
IsPressed = true;
return base.OnPointerEnter(context, args);
}
public override bool OnPointerLeave(IGuiContext context, PointerEventArgs args)
{
if (IsEnabled)
IsPressed = false;
return base.OnPointerLeave(context, args);
}
public void TriggerClicked()
{
Clicked?.Invoke(this, EventArgs.Empty);
}
protected override void OnSizeChanged()
{
if (IconRegion != null)
RecalculateIconPosition();
}
private void RecalculateIconPosition()
{
var x = (BoundingRectangle.Width - IconRegion.Width) / 2;
var y = (BoundingRectangle.Height - IconRegion.Height) / 2;
_iconPosition = new Point(x, y);
}
protected override void DrawForeground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds, TextInfo textInfo)
{
base.DrawForeground(context, renderer, deltaSeconds, textInfo);
if (IconRegion != null)
{
renderer.DrawRegion(IconRegion, new Rectangle(BoundingRectangle.Location + _iconPosition + Offset.ToPoint(), IconRegion.Bounds.Size), IconColor);
}
}
}
}