mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
132 lines
3.6 KiB
C#
132 lines
3.6 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using MonoGame.Extended.TextureAtlases;
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namespace MonoGame.Extended.Gui.Controls
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{
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public class Button : Control
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{
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public Button()
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{
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}
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private Point _iconPosition;
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public Color IconColor { get; set; } = Color.White;
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private TextureRegion2D _iconRegion;
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public TextureRegion2D IconRegion
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{
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get { return _iconRegion; }
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set
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{
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if (_iconRegion != value)
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{
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_iconRegion = value;
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RecalculateIconPosition();
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}
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}
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}
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public event EventHandler Clicked;
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public event EventHandler PressedStateChanged;
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private bool _isPressed;
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public bool IsPressed
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{
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get { return _isPressed; }
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set
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{
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if (_isPressed != value)
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{
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_isPressed = value;
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PressedStyle?.ApplyIf(this, _isPressed);
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PressedStateChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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}
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private ControlStyle _pressedStyle;
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public ControlStyle PressedStyle
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{
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get { return _pressedStyle; }
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set
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{
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if (_pressedStyle != value)
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{
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_pressedStyle = value;
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PressedStyle?.ApplyIf(this, _isPressed);
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}
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}
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}
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private bool _isPointerDown;
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public override bool OnPointerDown(IGuiContext context, PointerEventArgs args)
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{
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if (IsEnabled)
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{
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_isPointerDown = true;
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IsPressed = true;
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}
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return base.OnPointerDown(context, args);
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}
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public override bool OnPointerUp(IGuiContext context, PointerEventArgs args)
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{
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_isPointerDown = false;
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if (IsPressed)
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{
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IsPressed = false;
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if (BoundingRectangle.Contains(args.Position) && IsEnabled)
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TriggerClicked();
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}
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return base.OnPointerUp(context, args);
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}
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public override bool OnPointerEnter(IGuiContext context, PointerEventArgs args)
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{
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if (IsEnabled && _isPointerDown)
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IsPressed = true;
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return base.OnPointerEnter(context, args);
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}
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public override bool OnPointerLeave(IGuiContext context, PointerEventArgs args)
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{
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if (IsEnabled)
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IsPressed = false;
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return base.OnPointerLeave(context, args);
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}
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public void TriggerClicked()
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{
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Clicked?.Invoke(this, EventArgs.Empty);
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}
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protected override void OnSizeChanged()
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{
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if (IconRegion != null)
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RecalculateIconPosition();
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}
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private void RecalculateIconPosition()
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{
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var x = (BoundingRectangle.Width - IconRegion.Width) / 2;
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var y = (BoundingRectangle.Height - IconRegion.Height) / 2;
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_iconPosition = new Point(x, y);
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}
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protected override void DrawForeground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds, TextInfo textInfo)
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{
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base.DrawForeground(context, renderer, deltaSeconds, textInfo);
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if (IconRegion != null)
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{
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renderer.DrawRegion(IconRegion, new Rectangle(BoundingRectangle.Location + _iconPosition + Offset.ToPoint(), IconRegion.Bounds.Size), IconColor);
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}
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}
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}
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} |