mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
95 lines
4.8 KiB
XML
95 lines
4.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<MinimumVisualStudioVersion>10.0</MinimumVisualStudioVersion>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{6C8B9E29-D09B-4901-80FD-45AAA35882C6}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>MonoGame.Extended.Particles</RootNamespace>
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<AssemblyName>MonoGame.Extended.Particles</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkProfile>Profile111</TargetFrameworkProfile>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>6</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<!-- A reference to the entire .NET Framework is automatically included -->
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<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
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<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
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<Name>MonoGame.Extended</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ColorExtensions.cs" />
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<Compile Include="FastRandomExtensions.cs" />
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<Compile Include="HslColor.cs" />
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<Compile Include="LineSegment.cs" />
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<Compile Include="Modifiers\AgeModifier.cs" />
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<Compile Include="Modifiers\Containers\CircleContainerModifier.cs" />
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<Compile Include="Modifiers\Containers\RectangleContainerModifier.cs" />
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<Compile Include="Modifiers\Containers\RectangleLoopContainerModifier.cs" />
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<Compile Include="Modifiers\DragModifier.cs" />
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<Compile Include="Modifiers\IModifier.cs" />
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<Compile Include="Modifiers\Interpolators\ColorInterpolator.cs" />
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<Compile Include="Modifiers\Interpolators\HueInterpolator.cs" />
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<Compile Include="Modifiers\Interpolators\IInterpolator.cs" />
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<Compile Include="Modifiers\Interpolators\OpacityInterpolator.cs" />
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<Compile Include="Modifiers\Interpolators\RotationInterpolator.cs" />
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<Compile Include="Modifiers\Interpolators\ScaleInterpolator.cs" />
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<Compile Include="Modifiers\LinearGravityModifier.cs" />
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<Compile Include="Modifiers\OpacityFastFadeModifier.cs" />
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<Compile Include="Modifiers\RotationModifier.cs" />
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<Compile Include="Modifiers\VelocityColorModifier.cs" />
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<Compile Include="Modifiers\VelocityModifier.cs" />
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<Compile Include="Modifiers\VortexModifier.cs" />
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<Compile Include="Particle.cs" />
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<Compile Include="ParticleBuffer.cs" />
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<Compile Include="ParticleEffect.cs" />
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<Compile Include="ParticleEmitter.cs" />
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<Compile Include="ParticleExtensions.cs" />
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<Compile Include="ParticleModifierExecutionStrategy.cs" />
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<Compile Include="ParticleReleaseParameters.cs" />
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<Compile Include="Profiles\BoxFillProfile.cs" />
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<Compile Include="Profiles\BoxProfile.cs" />
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<Compile Include="Profiles\BoxUniformProfile.cs" />
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<Compile Include="Profiles\CircleProfile.cs" />
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<Compile Include="Profiles\LineProfile.cs" />
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<Compile Include="Profiles\PointProfile.cs" />
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<Compile Include="Profiles\Profile.cs" />
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<Compile Include="Profiles\RingProfile.cs" />
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<Compile Include="Profiles\SprayProfile.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Portable.3.6.0.1625\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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</Project> |