mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using MonoGame.Extended.Collections;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Runtime;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using Xunit;
|
|
|
|
namespace MonoGame.Extended.Tests.Collections
|
|
{
|
|
public class BagTests
|
|
{
|
|
[Fact]
|
|
public void Bag_Enumeration_Does_Not_Allocate()
|
|
{
|
|
var bag = new Bag<int>();
|
|
for (int i = 0; i < 100; i++) bag.Add(i);
|
|
// ensure we have plenty of memory and that the heap only increases for the duration of this test
|
|
Assert.True(GC.TryStartNoGCRegion(Unsafe.SizeOf<Bag<int>.BagEnumerator>() * 1000));
|
|
var heapSize = GC.GetAllocatedBytesForCurrentThread();
|
|
|
|
// this should NOT allocate
|
|
foreach (int i in bag)
|
|
{
|
|
// assert methods cause the NoGCRegion to fail, so do this manually
|
|
if (GC.GetAllocatedBytesForCurrentThread() != heapSize)
|
|
Assert.True(false);
|
|
}
|
|
|
|
// sanity check: this SHOULD allocate
|
|
foreach (int _ in (IEnumerable<int>)bag)
|
|
{
|
|
// assert methods cause the NoGCRegion to fail, so do this manually
|
|
if (GC.GetAllocatedBytesForCurrentThread() == heapSize)
|
|
Assert.True(false);
|
|
}
|
|
|
|
// Wrap in if statement due to exception thrown when running test through
|
|
// cake build script or when debugging test script manually.
|
|
if(GCSettings.LatencyMode == GCLatencyMode.NoGCRegion)
|
|
{
|
|
GC.EndNoGCRegion();
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|