Lucas Girouard-Stranks
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d09b52ef1f
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Update shaders to use dotnet-mgfx
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2020-06-28 14:37:56 -04:00 |
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Dylan Wilson
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25bc9addee
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cleaned up renaming bitvector32 code
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2018-07-12 20:40:17 +10:00 |
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Dylan Wilson
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547799d93c
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it's pretty darn close to fast
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2018-06-22 22:59:52 +10:00 |
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Lucas Girouard-Stranks
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8f08e84af7
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DirectX feature demos & shader fix
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2017-04-28 18:44:34 -07:00 |
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 Lucas Girouard-StranksandDylan Wilson
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7d4a5043ce
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Fix#351 (#369)
* Fix typo.
* Use reflection to determine what shader to load.
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2017-04-06 21:57:53 +10:00 |
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Dylan Wilson
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68094d0e4c
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reorganized the graphics project to be consistent with everything else
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2017-03-08 21:00:46 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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3a164d5385
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Tiled Fix (#349)
* Tiled fix.
* Remove bat file.
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2017-03-05 09:18:11 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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b22a062147
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Fix Tiled Problems (#332)
* Add Tiled Content Pipeline library to NuGet
* Update Tiled NuGet package elements.
* Remove dependency on Graphics
* Update csproj for removal of Graphics dependency
* Fix build errors
* Fix problems
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2017-01-20 21:08:14 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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9e359fb750
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Tiled Rework (#331)
* Tiled Rework
* fix failing tests
* really fix failing tests
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2017-01-18 20:46:38 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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d0c621d0dc
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Create Graphics library. (#316)
* Fix BoundingRect unit tests.
* Create `graphics` library.
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2016-11-27 22:51:59 +10:00 |
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