Commit Graph

8 Commits

Author SHA1 Message Date
Dylan Wilson d7f7c95dd1 renaming some things to be more consistent 2017-12-28 21:42:16 +10:00
Dylan Wilson dff508b6a3 removed the generic TParent type parameter from Transform2D 2017-08-31 09:52:52 +10:00
Dylan Wilson 92600bc5b8 moved auto triggering to the particle emitter level 2017-08-09 20:39:16 +10:00
Dylan Wilson b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00
Dylan Wilson 9a29b0c1c3 default particle color is now white) 2017-05-10 21:30:16 +10:00
Dylan Wilson 799b1edb06 Particles data driven (#388)
* yay, a start on data driven particles

* added data driven support for all particle profiles

* pretty much finished all of the particle serialization code

* resolved an inconsistency with the interpolators
2017-05-09 23:48:29 +10:00
toddgibson 17d1448c2d add LayerDepth to Particles (#382)
* add LayerDepth to Particles

* simplify Trigger methods by defaulting layerDepth parameter
2017-04-29 13:53:04 +10:00
Dylan Wilson c236e6dfd5 moved the particle system and the entity component system into their own nuget packages 2017-03-07 22:08:31 +10:00