Dylan Wilson
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350d632428
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Revert "fixed a transform bug reported on the forums"
This reverts commit b12ae11081.
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2017-04-27 21:02:20 +10:00 |
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Dylan Wilson
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b12ae11081
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fixed a transform bug reported on the forums
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2017-04-27 20:41:25 +10:00 |
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Dylan Wilson
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08ec2a1c2a
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commented out broken bits of the platformer demo to get it compiling
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2017-04-02 18:26:10 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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2725d02715
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Artemis Entity Component System (#360)
* artemis ecs
* Working on StarWarrior
* Refactor for bugs
* demo works :)
* Fix pool bug
* Fix string typo
* ObjectPool garbage optimization
* Aspect attribute
* Remove BigInteger
* Fix demo
* Refactor for events
* wip on platformer demo
* Fix typo
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2017-04-02 18:16:39 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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a1f8566a46
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Geometric Primitives Cleanup (#346)
* CircleF and RectangleF
* Fix build errors
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2017-03-12 20:32:07 +10:00 |
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Dylan Wilson
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cbd369e029
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fixed unsafe code flag in release mode and some minor code cleanup
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2017-03-07 22:20:43 +10:00 |
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Dylan Wilson
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c236e6dfd5
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moved the particle system and the entity component system into their own nuget packages
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2017-03-07 22:08:31 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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b22a062147
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Fix Tiled Problems (#332)
* Add Tiled Content Pipeline library to NuGet
* Update Tiled NuGet package elements.
* Remove dependency on Graphics
* Update csproj for removal of Graphics dependency
* Fix build errors
* Fix problems
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2017-01-20 21:08:14 +10:00 |
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Dylan Wilson
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ce09d1978f
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weird rules around death
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2016-09-09 21:07:01 +10:00 |
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Dylan Wilson
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5bf0642509
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enemies can kill you
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2016-09-08 21:46:54 +10:00 |
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Dylan Wilson
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2ac7bc5d35
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implemented super quick and dirty enemy ai
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2016-09-06 22:10:49 +10:00 |
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Dylan Wilson
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2e89930c67
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created player death using a particle emitter component
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2016-08-27 22:09:47 +10:00 |
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Dylan Wilson
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d40ee63e98
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made the collision system more generic ready to add in more entity types
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2016-08-26 22:00:11 +10:00 |
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Dylan Wilson
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1fe6a5917f
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making the entity components more generic
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2016-08-26 21:10:42 +10:00 |
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Dylan Wilson
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ae5898e348
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tightened up the controls so the feel pretty good
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2016-08-25 22:30:24 +10:00 |
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Dylan Wilson
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4b38c30143
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using collision rectangles created in tiled
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2016-08-25 21:08:02 +10:00 |
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Dylan Wilson
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7721d5a3b1
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nutting out the entities in the platformer demo a little
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2016-08-22 22:15:41 +10:00 |
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Dylan Wilson
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2d4653340a
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roughed out some entity components
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2016-08-19 22:49:55 +10:00 |
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Dylan Wilson
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fe02308254
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working on an entity component system
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2016-08-18 23:21:37 +10:00 |
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Dylan Wilson
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d1a9f7652b
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experimenting with an ecs
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2016-08-16 22:57:01 +10:00 |
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