Dylan Wilson
|
c236e6dfd5
|
moved the particle system and the entity component system into their own nuget packages
|
2017-03-07 22:08:31 +10:00 |
|
Dylan Wilson
|
2d56c77c5d
|
upgraded the demos to match the monogame 3.6 desktop GL template
|
2017-03-05 10:24:44 +10:00 |
|
 Lucas Girouard-StranksandDylan Wilson
|
3a164d5385
|
Tiled Fix (#349)
* Tiled fix.
* Remove bat file.
|
2017-03-05 09:18:11 +10:00 |
|
Dylan Wilson
|
a75d8deb5a
|
enforce c# 6.0 language version at least until VS2017 comes out of RC
|
2017-02-09 22:45:52 +10:00 |
|
Dylan Wilson
|
2d4653340a
|
roughed out some entity components
|
2016-08-19 22:49:55 +10:00 |
|
Dylan Wilson
|
145e5eedc4
|
updated and consolodated nuget pacakges
|
2016-06-19 12:28:38 +10:00 |
|
Lucas Girouard-Stranks
|
e16eb15e8b
|
Merge branch 'develop' into primitivebatch
# Conflicts:
# Source/MonoGame.Extended.Tests/MonoGame.Extended.Tests.csproj
# Source/MonoGame.Extended.sln
# Source/MonoGame.Extended/MonoGame.Extended.csproj
|
2016-05-20 06:37:02 -07:00 |
|
Dylan Wilson
|
42d1bd9a1e
|
fixed an issue with an inverted range
|
2016-05-03 21:44:10 +10:00 |
|
ExCellRaD
|
307a22b5ef
|
use Range<T> for parameters
|
2016-05-02 14:12:08 +02:00 |
|
Lucas Girouard-Stranks
|
32a1e57f74
|
primitive batch demo
|
2016-04-09 14:16:55 -07:00 |
|
Lucas Girouard-Stranks
|
5292a7b1b5
|
particle demo window position
|
2016-03-31 21:37:29 -07:00 |
|
Dylan Wilson
|
fda08c79a9
|
some final touches before pulling into develop
|
2016-03-20 19:57:30 +10:00 |
|
Dylan Wilson
|
466d11c93e
|
having fun with particles
|
2016-03-18 22:09:40 +10:00 |
|
Dylan Wilson
|
9c9284792d
|
replaced the custom vector class with a standard vector2
|
2016-03-18 21:46:14 +10:00 |
|
Dylan Wilson
|
94c09d5a10
|
renamed all the references to colour to be consistent with monogame
|
2016-03-18 21:09:17 +10:00 |
|
Dylan Wilson
|
3a6f1a2bab
|
more code cleanup to get it consistent with the rest of the library
|
2016-03-18 18:27:47 +10:00 |
|
Dylan Wilson
|
f2e55fc049
|
converted the particle renderer to a spritebatch extension, code cleanup, changed monogame reference to nuget to get around some issues
|
2016-03-18 08:49:20 +10:00 |
|
Dylan Wilson
|
8bfae9ccd9
|
made the particle demo much more fun :)
|
2016-03-17 21:56:59 +10:00 |
|
Dylan Wilson
|
139e364f0f
|
absorbed the mercury particle engine code into the library
|
2016-03-17 21:30:31 +10:00 |
|
Dylan Wilson
|
cae396bf9d
|
renamed the project folder
|
2016-03-16 21:22:53 +10:00 |
|