Dylan Wilson
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539d7db2e6
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i think i fixed most of the camera issues with the new tiled map renderer
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2016-08-04 21:52:26 +10:00 |
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 Dylan WilsonandGitHub
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04b3ae784d
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Revert "Collision Detection: Brute-force Broadphase & SAT Narrowphase"
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2016-06-19 12:17:57 +10:00 |
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Lucas Girouard-Stranks
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a1185129ae
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boiler plate
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2016-05-29 18:31:40 -07:00 |
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Lucas Girouard-Stranks
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6a8681ad85
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Custom Example Shaders
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2016-05-10 12:11:26 -07:00 |
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Lucas Girouard-Stranks
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2f91897025
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Material
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2016-04-21 23:30:17 -07:00 |
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Lucas Girouard-Stranks
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46d4b7f196
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BitVector32
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2016-04-17 22:33:57 -07:00 |
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Lucas Girouard-Stranks
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ec42d15628
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cleanup API
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2016-03-25 15:15:31 -07:00 |
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Lucas Girouard-Stranks
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8e224c8a39
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pool documentation
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2016-03-25 14:51:24 -07:00 |
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Lucas Girouard-Stranks
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d758f64882
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deque index of and remove index bug fix
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2016-03-25 14:50:31 -07:00 |
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Lucas Girouard-Stranks
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38d0e3d28a
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fix pool tests
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2016-03-22 03:18:52 -07:00 |
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Lucas Girouard-Stranks
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1edaad616b
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deque & pool
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2016-03-20 22:34:05 -07:00 |
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Dylan Wilson
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08cc610328
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converted object the code to C# 6 and minor refactoring
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2016-03-16 20:42:11 +10:00 |
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Lucas Girouard-Stranks
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1abe6ccaac
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remove Poolable & Diagnostics classes
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2016-03-15 23:45:11 -07:00 |
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Lucas Girouard-Stranks
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de85c4151a
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resetstate method abstract
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2016-03-15 23:24:00 -07:00 |
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Lucas Girouard-Stranks
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773f95a258
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object pool
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2016-03-15 22:33:40 -07:00 |
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