Dylan Wilson
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7635d391f4
|
replaced GetBoundingRectangle methods with properties
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2016-10-13 20:28:17 +10:00 |
|
 Rafael AlmeidaandDylan Wilson
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dc7483cd58
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Fixed the layers offset (#264)
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2016-10-06 20:54:38 +10:00 |
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Dylan Wilson
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b7454b399c
|
refactored the game code into a screen
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2016-09-14 20:44:16 +10:00 |
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Dylan Wilson
|
9f6bb67c73
|
tweaking
|
2016-09-14 20:19:26 +10:00 |
|
Dylan Wilson
|
ce09d1978f
|
weird rules around death
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2016-09-09 21:07:01 +10:00 |
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Dylan Wilson
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5bf0642509
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enemies can kill you
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2016-09-08 21:46:54 +10:00 |
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Dylan Wilson
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2ac7bc5d35
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implemented super quick and dirty enemy ai
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2016-09-06 22:10:49 +10:00 |
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Dylan Wilson
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9b0706725a
|
Merge branch 'develop' of https://github.com/craftworkgames/MonoGame.Extended.git
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2016-09-06 21:52:44 +10:00 |
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Dylan Wilson
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0bf3b24c57
|
started working in introducing an enemy
|
2016-09-06 21:52:38 +10:00 |
|
 Bil SimserandDylan Wilson
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304a14d5f7
|
Added additional overloads to the BitmapFont DrawString methods to support the same functions the SpriteBatch.DrawString have. Also updated the demo to showcase all of these. (#253)
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2016-09-06 21:51:08 +10:00 |
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Dylan Wilson
|
98beab39d6
|
player respawn
|
2016-09-02 21:44:21 +10:00 |
|
Dylan Wilson
|
c8bd27df3d
|
tweaked player animation again
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2016-09-02 21:32:33 +10:00 |
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Dylan Wilson
|
fa9b9a8016
|
player sprite sheet animations are working
|
2016-09-02 21:27:47 +10:00 |
|
Dylan Wilson
|
2c4a613e24
|
fixed a couple of merge issues
|
2016-09-02 20:40:48 +10:00 |
|
 Lucas Girouard-StranksandDylan Wilson
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b6cf784a80
|
DynamicBatch2D - SpriteBatch API (#251)
* Matrix2D ToMatrix
* Merge draw calls when enqueueing.
* progress
* Batch2D sort modes
* SpriteBatch API for Batch2D
* doc fix
* doc fix
* DynamicBatch2D drawing API matches SpriteBatch
* Make End() protected
* Match SpriteBatch.Begin API
* DynamicBatch2D DrawSprite by destination rectangle
* GetPrimitiveCount -> GetPrimitivesCount
* doc fix
|
2016-09-02 20:32:18 +10:00 |
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Dylan Wilson
|
5512fed2da
|
Merge branch 'develop' of https://github.com/craftworkgames/MonoGame.Extended.git
|
2016-09-02 07:20:16 +10:00 |
|
Dylan Wilson
|
0bef2f688e
|
fixed a minor bug in the player movement system
|
2016-09-02 07:20:02 +10:00 |
|
Dylan Wilson
|
22c95a80f1
|
fixed a minor issue with the fps counter in the batching demo
|
2016-09-01 21:28:01 +10:00 |
|
 Dylan WilsonandGitHub
|
dc348c3a67
|
Merge pull request #247 from LithiumToast/framesPerSecond
fix FramesPerSecondCounter
|
2016-09-01 21:24:09 +10:00 |
|
Dylan Wilson
|
7413f5bda7
|
added the ability to destroy entities after a delay
|
2016-08-29 21:51:52 +10:00 |
|
Lucas Girouard-Stranks
|
04e65bb979
|
fix demo
|
2016-08-29 01:06:53 -07:00 |
|
Dylan Wilson
|
2e89930c67
|
created player death using a particle emitter component
|
2016-08-27 22:09:47 +10:00 |
|
Dylan Wilson
|
d40ee63e98
|
made the collision system more generic ready to add in more entity types
|
2016-08-26 22:00:11 +10:00 |
|
Dylan Wilson
|
1fe6a5917f
|
making the entity components more generic
|
2016-08-26 21:10:42 +10:00 |
|
Dylan Wilson
|
7aa9576feb
|
simplified the component system interface
|
2016-08-26 17:33:05 +10:00 |
|
Dylan Wilson
|
ae5898e348
|
tightened up the controls so the feel pretty good
|
2016-08-25 22:30:24 +10:00 |
|
Dylan Wilson
|
1ce096d4b8
|
tweaking jumping
|
2016-08-25 22:02:36 +10:00 |
|
Dylan Wilson
|
73ee92b94e
|
merged changes
|
2016-08-25 22:01:45 +10:00 |
|
Dylan Wilson
|
fac25637bf
|
working on jumping
|
2016-08-25 21:51:31 +10:00 |
|
Dylan Wilson
|
4b38c30143
|
using collision rectangles created in tiled
|
2016-08-25 21:08:02 +10:00 |
|
Lucas Girouard-Stranks
|
95c54f2fa6
|
Bug Fixes & API Update & Documentation Fixes
|
2016-08-24 16:05:09 -07:00 |
|
Lucas Girouard-Stranks
|
79244ba722
|
change to IDrawContext api
|
2016-08-24 00:15:07 -07:00 |
|
Lucas Girouard-Stranks
|
3cd4e52c36
|
optimization
|
2016-08-23 23:45:30 -07:00 |
|
Lucas Girouard-Stranks
|
2b780d011b
|
update demo
|
2016-08-23 20:51:24 -07:00 |
|
Lucas Girouard-Stranks
|
6d8289df87
|
update Demo.Batching project name and namespaces
|
2016-08-23 20:10:59 -07:00 |
|
Lucas Girouard-Stranks
|
3e5e3d3b16
|
update demo game
|
2016-08-23 20:03:28 -07:00 |
|
Lucas Girouard-Stranks
|
9de8e6e797
|
Graphics branch; sprites.
|
2016-08-23 19:21:39 -07:00 |
|
Dylan Wilson
|
84a9719ed9
|
working on the ecs
|
2016-08-24 08:57:42 +10:00 |
|
 Dylan WilsonandGitHub
|
29309b7735
|
Revert "SceneNode & Transform2D"
|
2016-08-23 09:30:31 +10:00 |
|
Lucas Girouard-Stranks
|
b782505560
|
Update SceneGraph demo
|
2016-08-22 14:33:41 -07:00 |
|
Dylan Wilson
|
7721d5a3b1
|
nutting out the entities in the platformer demo a little
|
2016-08-22 22:15:41 +10:00 |
|
Dylan Wilson
|
6fa8e3153a
|
fixing the broken build
|
2016-08-21 21:36:07 +10:00 |
|
Dylan Wilson
|
2d4653340a
|
roughed out some entity components
|
2016-08-19 22:49:55 +10:00 |
|
Dylan Wilson
|
fe02308254
|
working on an entity component system
|
2016-08-18 23:21:37 +10:00 |
|
Dylan Wilson
|
d1a9f7652b
|
experimenting with an ecs
|
2016-08-16 22:57:01 +10:00 |
|
Dylan Wilson
|
3af0086af5
|
sprites between tiled layers hack
|
2016-08-16 08:53:21 +10:00 |
|
Dylan Wilson
|
6c21bc1433
|
assigned tiled layer depth at build time with values between 0 and -1
|
2016-08-15 21:43:30 +10:00 |
|
Dylan Wilson
|
68d801f52e
|
slowly throwing together a little character
|
2016-08-14 20:30:22 +10:00 |
|
Dylan Wilson
|
13fafbabd6
|
started a platformer demo
|
2016-08-12 22:17:53 +10:00 |
|
Dylan Wilson
|
6d7c8a0783
|
tweaking the space game demo
|
2016-08-12 14:02:54 +10:00 |
|