JanFokke and Dylan Wilson
c360b66535
Re-added collision demo ( #642 )
...
Improved collision performance
2019-12-26 22:20:43 +10:00
Jon Seaman and Dylan Wilson
31b77e5689
Improve collision demo ( #612 )
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* Replace square in center of level with stationary ball
* Improve collision demo
- Collisions between balls are smoother.
- Fixed an issue with collision bounds not being set properly. (This is what made the collision appear unsmooth)
2019-07-01 14:52:17 +10:00
Jon Seaman and Dylan Wilson
756a01ebf2
Circle Rectangle penetration vector fix ( #533 )
2018-08-01 12:08:54 +10:00
Jon Seaman and Dylan Wilson
862b64ac7b
Rectangles now collide with circles ( #513 )
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* Added CircleF and RectangleF intersection method
* Simplified shape implementation
* Docs
* Collision system uses shapes
* QuadTree collision allows circles
* ICollisionActor remove setter
+semver: patch
* Added position to IShapeF
+semver: patch
* Added CollisionComponent contains
* Fix penetration vector between circles
* Circle Rectangle penetration vector
* Added test for Rectangle Rectangle Collision
* Add docs, fix test
2018-06-14 21:27:37 +10:00