Commit Graph
22 Commits
Author SHA1 Message Date
Dylan Wilson 2d56c77c5d upgraded the demos to match the monogame 3.6 desktop GL template 2017-03-05 10:24:44 +10:00
Lucas Girouard-StranksandDylan Wilson 3a164d5385 Tiled Fix (#349)
* Tiled fix.

* Remove bat file.
2017-03-05 09:18:11 +10:00
Dylan Wilson 3be8189376 extended the clipping code to cover bitmap fonts and all overloads of texture region draw methods 2017-02-21 21:53:10 +10:00
Dylan Wilson a75d8deb5a enforce c# 6.0 language version at least until VS2017 comes out of RC 2017-02-09 22:45:52 +10:00
dylan 52aae626b2 removed sprite font because it doesn't seem to work with latest monogame 2017-01-26 13:23:48 -08:00
Lucas Girouard-StranksandDylan Wilson b22a062147 Fix Tiled Problems (#332)
* Add Tiled Content Pipeline library to NuGet

* Update Tiled NuGet package elements.

* Remove dependency on Graphics

* Update csproj for removal of Graphics dependency

* Fix build errors

* Fix problems
2017-01-20 21:08:14 +10:00
Dylan Wilson 19f95324ec setup a demo to show that measure string is still not quite working correctly 2016-11-27 11:08:56 +10:00
Dylan Wilson f6f0fb7676 cleaned up the demo and removed text wrapping 2016-11-27 10:36:15 +10:00
Dylan Wilson efa582093d wrote a failing circle interests test 2016-11-27 07:00:48 +10:00
Dylan Wilson 2536fa3528 perfect rotation and scaling parity between bitmapfont and spritefont 2016-11-26 23:18:07 +10:00
Dylan Wilson d448a88779 perfect bitmap font rotation 2016-11-26 22:38:39 +10:00
Dylan Wilson 833547a7c2 perfectly matching measure string methods 2016-11-26 22:20:07 +10:00
Dylan Wilson 55a32e5405 basic text rendering with new lines looks identical to sprite font 2016-11-26 21:32:26 +10:00
Dylan Wilson ae08754041 setup a bitmapfont to spritefont comparison 2016-11-26 20:50:55 +10:00
Dylan Wilson c607b0ebd7 partially fixed the bitmap font issue, ignored a broken unit test to avoid confusion 2016-11-25 13:36:18 +10:00
Dylan Wilson 6a8ba280a7 started fixiing the bitmap font issues 2016-11-23 12:20:28 +10:00
Bil SimserandDylan Wilson 304a14d5f7 Added additional overloads to the BitmapFont DrawString methods to support the same functions the SpriteBatch.DrawString have. Also updated the demo to showcase all of these. (#253) 2016-09-06 21:51:08 +10:00
Fabien 7af763b75e Add LetterSpacing to BitmapFont 2016-08-10 16:00:56 -07:00
Dylan Wilson 145e5eedc4 updated and consolodated nuget pacakges 2016-06-19 12:28:38 +10:00
Dylan Wilson c3507f29fd refactored the DrawString methods to remove functionality that doesn't work yet 2016-05-02 20:33:22 +10:00
Dylan Wilson f2e55fc049 converted the particle renderer to a spritebatch extension, code cleanup, changed monogame reference to nuget to get around some issues 2016-03-18 08:49:20 +10:00
Lucas Girouard-Stranks a82afb9cbc moved demos to /source/ and into the one solution 2016-03-09 23:19:14 -08:00