Dylan Wilson
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2d56c77c5d
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upgraded the demos to match the monogame 3.6 desktop GL template
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2017-03-05 10:24:44 +10:00 |
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 Lucas Girouard-StranksandDylan Wilson
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3a164d5385
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Tiled Fix (#349)
* Tiled fix.
* Remove bat file.
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2017-03-05 09:18:11 +10:00 |
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Dylan Wilson
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3be8189376
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extended the clipping code to cover bitmap fonts and all overloads of texture region draw methods
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2017-02-21 21:53:10 +10:00 |
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Dylan Wilson
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a75d8deb5a
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enforce c# 6.0 language version at least until VS2017 comes out of RC
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2017-02-09 22:45:52 +10:00 |
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dylan
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52aae626b2
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removed sprite font because it doesn't seem to work with latest monogame
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2017-01-26 13:23:48 -08:00 |
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 Lucas Girouard-StranksandDylan Wilson
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b22a062147
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Fix Tiled Problems (#332)
* Add Tiled Content Pipeline library to NuGet
* Update Tiled NuGet package elements.
* Remove dependency on Graphics
* Update csproj for removal of Graphics dependency
* Fix build errors
* Fix problems
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2017-01-20 21:08:14 +10:00 |
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Dylan Wilson
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19f95324ec
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setup a demo to show that measure string is still not quite working correctly
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2016-11-27 11:08:56 +10:00 |
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Dylan Wilson
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f6f0fb7676
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cleaned up the demo and removed text wrapping
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2016-11-27 10:36:15 +10:00 |
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Dylan Wilson
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efa582093d
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wrote a failing circle interests test
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2016-11-27 07:00:48 +10:00 |
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Dylan Wilson
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2536fa3528
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perfect rotation and scaling parity between bitmapfont and spritefont
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2016-11-26 23:18:07 +10:00 |
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Dylan Wilson
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d448a88779
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perfect bitmap font rotation
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2016-11-26 22:38:39 +10:00 |
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Dylan Wilson
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833547a7c2
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perfectly matching measure string methods
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2016-11-26 22:20:07 +10:00 |
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Dylan Wilson
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55a32e5405
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basic text rendering with new lines looks identical to sprite font
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2016-11-26 21:32:26 +10:00 |
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Dylan Wilson
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ae08754041
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setup a bitmapfont to spritefont comparison
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2016-11-26 20:50:55 +10:00 |
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Dylan Wilson
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c607b0ebd7
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partially fixed the bitmap font issue, ignored a broken unit test to avoid confusion
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2016-11-25 13:36:18 +10:00 |
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Dylan Wilson
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6a8ba280a7
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started fixiing the bitmap font issues
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2016-11-23 12:20:28 +10:00 |
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 Bil SimserandDylan Wilson
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304a14d5f7
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Added additional overloads to the BitmapFont DrawString methods to support the same functions the SpriteBatch.DrawString have. Also updated the demo to showcase all of these. (#253)
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2016-09-06 21:51:08 +10:00 |
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Fabien
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7af763b75e
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Add LetterSpacing to BitmapFont
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2016-08-10 16:00:56 -07:00 |
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Dylan Wilson
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145e5eedc4
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updated and consolodated nuget pacakges
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2016-06-19 12:28:38 +10:00 |
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Dylan Wilson
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c3507f29fd
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refactored the DrawString methods to remove functionality that doesn't work yet
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2016-05-02 20:33:22 +10:00 |
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Dylan Wilson
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f2e55fc049
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converted the particle renderer to a spritebatch extension, code cleanup, changed monogame reference to nuget to get around some issues
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2016-03-18 08:49:20 +10:00 |
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Lucas Girouard-Stranks
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a82afb9cbc
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moved demos to /source/ and into the one solution
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2016-03-09 23:19:14 -08:00 |
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