Commit Graph
16 Commits
Author SHA1 Message Date
Lucas Girouard-Stranks 493ef96667 Upgrade to 3.8 2020-06-28 15:06:47 -04:00
Ryan CheungandDylan Wilson fbe44fb958 Remove garbage generated in input listners (#624)
* Remove garbage generated in inpot  listners

* fixed coding conventions
2019-08-20 22:12:34 +10:00
Dylan Wilson ce376c1386 clean up warnings produced when generating nuget packages 2019-08-18 19:13:59 +10:00
Dylan Wilson 50bf89faf5 made the monogame pcl a private asset in the nuget packages and fixed a few things in the cake build 2018-07-10 22:12:55 +10:00
Dylan Wilson c8db244932 cleaning the api 2018-06-27 21:41:05 +10:00
Dylan Wilson 2791d4347a do away with the old nuspec files 2018-05-24 21:36:15 +10:00
Dylan Wilson 2ec6df4db4 added nuget package metadata 2018-05-17 22:25:07 +10:00
Dylan Wilson 0121a2b9c5 dotnet standard 2.0 baby! 2018-05-09 21:58:40 +10:00
Dylan Wilson c55a8ce5d0 c# 7 features are breaking things 2018-05-02 20:43:46 +10:00
Dylan Wilson 918e6c9e24 tweening cancellation and other goodies 2018-04-27 22:52:22 +10:00
Dylan Wilson 9367871aea implemented mouse and keyboard extended 2018-04-16 23:41:43 +10:00
Dylan Wilson ad03ad3251 removed most of the compiler warnings about missing XML docs 2018-02-07 22:13:43 +10:00
Jon SeamanandDylan Wilson 5470a52e05 Added XML docs to NuGet (#460) 2018-02-01 20:14:59 +10:00
Piku201andDylan Wilson 9b257eb529 Added a property to set whether the repeat press event should be invoked or not. (#426) 2017-09-26 21:06:40 +10:00
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00
Dylan Wilson 825a68eaca moved the input listeners to thier own nuget package 2017-03-13 20:48:40 +10:00