Commit Graph
10 Commits
Author SHA1 Message Date
Lucas Girouard-Stranks d09b52ef1f Update shaders to use dotnet-mgfx 2020-06-28 14:37:56 -04:00
Dylan Wilson 25bc9addee cleaned up renaming bitvector32 code 2018-07-12 20:40:17 +10:00
Dylan Wilson 547799d93c it's pretty darn close to fast 2018-06-22 22:59:52 +10:00
Lucas Girouard-Stranks 8f08e84af7 DirectX feature demos & shader fix 2017-04-28 18:44:34 -07:00
Lucas Girouard-StranksandDylan Wilson 7d4a5043ce Fix#351 (#369)
* Fix typo.

* Use reflection to determine what shader to load.
2017-04-06 21:57:53 +10:00
Dylan Wilson 68094d0e4c reorganized the graphics project to be consistent with everything else 2017-03-08 21:00:46 +10:00
Lucas Girouard-StranksandDylan Wilson 3a164d5385 Tiled Fix (#349)
* Tiled fix.

* Remove bat file.
2017-03-05 09:18:11 +10:00
Lucas Girouard-StranksandDylan Wilson b22a062147 Fix Tiled Problems (#332)
* Add Tiled Content Pipeline library to NuGet

* Update Tiled NuGet package elements.

* Remove dependency on Graphics

* Update csproj for removal of Graphics dependency

* Fix build errors

* Fix problems
2017-01-20 21:08:14 +10:00
Lucas Girouard-StranksandDylan Wilson 9e359fb750 Tiled Rework (#331)
* Tiled Rework

* fix failing tests

* really fix failing tests
2017-01-18 20:46:38 +10:00
Lucas Girouard-StranksandDylan Wilson d0c621d0dc Create Graphics library. (#316)
* Fix BoundingRect unit tests.

* Create `graphics` library.
2016-11-27 22:51:59 +10:00