* started refactoring for gui windows
* a bit more work on gui windows
* fixed some bugs and broken build stuff
* fixed some bugs in gui controls
* a little code cleanup
* got gui dialogs positioning and experimenting with named styles by type
* apply control styles directly in the constructor of controls
* got everything compiling again
* all gui controls have skinnable constructors
* rework uniform grid desired size calculations
* turns out gui layouts are complicated
* include pdb files in nuget packages
* fixed a bug in find nearest glyph
* custom control styling
* added a range constructor overload that takes one value
* rethinking control desired size behaviour
* made particle emitters more editable at runtime
* moved the auto trigger code to the particle effect instead of the emitters
* tweaks
* changed the particle modifer interface to an abstract base with an optional name
* changed the particle modifer interface to an abstract base with an optional name
* an attempt at creating a gui combo box
* rolled back the nested control experiment
* pretty good (but not perfect) combo boxes
* tweaks
* name property bindings on lists
* removed and cleaned up the hacks from the gui combo box
* minor combo box styling tweaks
* minor bug fix in gui combo box
* experiments with data binding
* fixed a mistake on the texture region service interface
* working on the ability to serialize particles
* finished particle serialization
* more robust range deserialization
* added editor browable attributes
* fixed some broken demos
* made the particle modifiers editable at runtime
* fixed some issues with particle serialization
* fixed some issues with interpolators
* yay, a start on data driven particles
* added data driven support for all particle profiles
* pretty much finished all of the particle serialization code
* resolved an inconsistency with the interpolators