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A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
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using System.Xml.Serialization;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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public class TiledMapImageContent
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{
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//[XmlIgnore]
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//public Texture2DContent Content { get; set; }
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//[XmlIgnore]
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//public ExternalReference<Texture2DContent> ContentRef { get; set; }
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[XmlAttribute(AttributeName = "source")]
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public string Source { get; set; }
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[XmlAttribute(AttributeName = "width")]
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public int Width { get; set; }
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[XmlAttribute(AttributeName = "height")]
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public int Height { get; set; }
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[XmlAttribute(AttributeName = "format")]
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public string Format { get; set; }
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[XmlAttribute(AttributeName = "trans")]
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public string RawTransparentColor { get; set; } = string.Empty;
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[XmlIgnore]
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public Color TransparentColor
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{
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get => RawTransparentColor == string.Empty ? Color.TransparentBlack : ColorHelper.FromHex(RawTransparentColor);
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set => RawTransparentColor = ColorHelper.ToHex(value);
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}
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[XmlElement(ElementName = "data")]
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public TiledMapTileLayerDataContent Data { get; set; }
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public override string ToString()
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{
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return Source;
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}
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}
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}
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