Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Serialization/TiledMapImageContent.cs
T
Dylan Wilson e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

44 lines
1.2 KiB
C#

using System.Xml.Serialization;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapImageContent
{
//[XmlIgnore]
//public Texture2DContent Content { get; set; }
//[XmlIgnore]
//public ExternalReference<Texture2DContent> ContentRef { get; set; }
[XmlAttribute(AttributeName = "source")]
public string Source { get; set; }
[XmlAttribute(AttributeName = "width")]
public int Width { get; set; }
[XmlAttribute(AttributeName = "height")]
public int Height { get; set; }
[XmlAttribute(AttributeName = "format")]
public string Format { get; set; }
[XmlAttribute(AttributeName = "trans")]
public string RawTransparentColor { get; set; } = string.Empty;
[XmlIgnore]
public Color TransparentColor
{
get => RawTransparentColor == string.Empty ? Color.TransparentBlack : ColorHelper.FromHex(RawTransparentColor);
set => RawTransparentColor = ColorHelper.ToHex(value);
}
[XmlElement(ElementName = "data")]
public TiledMapTileLayerDataContent Data { get; set; }
public override string ToString()
{
return Source;
}
}
}