split collisions into a separate project (#308)

This commit is contained in:
Dylan Wilson
2016-11-17 20:20:52 +10:00
committed by GitHub
parent 0fdb180e6d
commit de5b4e495b
13 changed files with 113 additions and 10 deletions
@@ -94,6 +94,10 @@
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\MonoGame.Extended.Collisions\MonoGame.Extended.Collisions.csproj">
<Project>{02562c6f-5bfb-467e-8a95-68b6ce2d635a}</Project>
<Name>MonoGame.Extended.Collisions</Name>
</ProjectReference>
<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
<Name>MonoGame.Extended</Name>
@@ -1,7 +1,7 @@
using System.Linq;
using MonoGame.Extended.Collisions;
using MonoGame.Extended.Maps.Tiled;
namespace MonoGame.Extended.Maps.Tiled
namespace MonoGame.Extended.Collisions
{
public static class CollisionWorldExtensions
{
@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>10.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{02562C6F-5BFB-467E-8A95-68B6CE2D635A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MonoGame.Extended.Collisions</RootNamespace>
<AssemblyName>MonoGame.Extended.Collisions</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkProfile>Profile7</TargetFrameworkProfile>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="CollisionActor.cs" />
<Compile Include="CollisionGrid.cs" />
<Compile Include="CollisionGridCell.cs" />
<Compile Include="CollisionGridCellFlag.cs" />
<Compile Include="CollisionInfo.cs" />
<Compile Include="CollisionWorld.cs" />
<Compile Include="CollisionWorldExtensions.cs" />
<Compile Include="IActorTarget.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>..\..\Dependencies\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
<Name>MonoGame.Extended</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -0,0 +1,30 @@
using System.Resources;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MonoGame.Extended.Collisions")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MonoGame.Extended.Collisions")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+10
View File
@@ -100,6 +100,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo.Batching", "Demos\Demo
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo.NuclexGui", "Demos\Demo.NuclexGui\Demo.NuclexGui.csproj", "{8003BA78-CB44-46B5-85A2-2A6440C3EFDC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Extended.Collisions", "MonoGame.Extended.Collisions\MonoGame.Extended.Collisions.csproj", "{02562C6F-5BFB-467E-8A95-68B6CE2D635A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -276,6 +278,14 @@ Global
{8003BA78-CB44-46B5-85A2-2A6440C3EFDC}.Release|Any CPU.Build.0 = Release|Any CPU
{8003BA78-CB44-46B5-85A2-2A6440C3EFDC}.Release|x86.ActiveCfg = Release|Any CPU
{8003BA78-CB44-46B5-85A2-2A6440C3EFDC}.Release|x86.Build.0 = Release|Any CPU
{02562C6F-5BFB-467E-8A95-68B6CE2D635A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{02562C6F-5BFB-467E-8A95-68B6CE2D635A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{02562C6F-5BFB-467E-8A95-68B6CE2D635A}.Debug|x86.ActiveCfg = Debug|Any CPU
{02562C6F-5BFB-467E-8A95-68B6CE2D635A}.Debug|x86.Build.0 = Debug|Any CPU
{02562C6F-5BFB-467E-8A95-68B6CE2D635A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{02562C6F-5BFB-467E-8A95-68B6CE2D635A}.Release|Any CPU.Build.0 = Release|Any CPU
{02562C6F-5BFB-467E-8A95-68B6CE2D635A}.Release|x86.ActiveCfg = Release|Any CPU
{02562C6F-5BFB-467E-8A95-68B6CE2D635A}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -197,13 +197,6 @@
<Compile Include="Gui\GuiThickness.cs" />
<Compile Include="IColorable.cs" />
<Compile Include="IPoolable.cs" />
<Compile Include="Collisions\CollisionActor.cs" />
<Compile Include="Collisions\CollisionGrid.cs" />
<Compile Include="Collisions\CollisionGridCell.cs" />
<Compile Include="Collisions\CollisionGridCellFlag.cs" />
<Compile Include="Collisions\CollisionInfo.cs" />
<Compile Include="Collisions\CollisionWorld.cs" />
<Compile Include="Collisions\IActorTarget.cs" />
<Compile Include="Content\ContentManagerExtensions.cs" />
<Compile Include="Camera2D.cs" />
<Compile Include="Content\ContentReaderExtensions.cs" />
@@ -230,7 +223,6 @@
<Compile Include="IScalable.cs" />
<Compile Include="ISizable.cs" />
<Compile Include="IUpdate.cs" />
<Compile Include="Maps\Tiled\CollisionWorldExtensions.cs" />
<Compile Include="Particles\ColorExtensions.cs" />
<Compile Include="Particles\FastRandomExtensions.cs" />
<Compile Include="Particles\HslColor.cs" />
@@ -354,6 +346,7 @@
<ItemGroup>
<Content Include="Graphics\Effects\Resources\DefaultEffect2D.fx" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.