almost finished making tiled maps creatable from code

This commit is contained in:
Dylan Wilson
2017-11-21 20:57:32 +10:00
parent 33759382f7
commit cd8f6ea6df
17 changed files with 401 additions and 389 deletions
@@ -1,12 +1,14 @@
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tiled
{
public sealed class TiledMapRectangleObject : TiledMapObject
{
internal TiledMapRectangleObject(ContentReader input)
: base(input)
public TiledMapRectangleObject(int identifier, string name, Size2 size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true)
: base(identifier, name, size, position, rotation, opacity, isVisible)
{
}
public override TiledMapObjectType Type => TiledMapObjectType.Rectangle;
}
}