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reverted sprite origin to center. at least for the moment to get tests passing again.
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@@ -18,7 +18,7 @@ namespace MonoGame.Extended.Sprites
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IsVisible = true;
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Scale = Vector2.One;
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Effect = SpriteEffects.None;
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OriginNormalized = new Vector2(0f, 0f);
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OriginNormalized = new Vector2(0.5f, 0.5f);
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}
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public Sprite(Texture2D texture)
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