Just use texture name (#997)

This commit is contained in:
Christopher Whitley
2025-06-11 00:25:39 -04:00
committed by GitHub
parent ccd0c5ba2f
commit b33b1f5ec0
@@ -179,7 +179,7 @@ public class Texture2DRegion
if (string.IsNullOrEmpty(name))
{
name = $"{texture.Name}({x}, {y}, {width}, {height})";
name = $"{texture.Name}";
}
Name = name;