[Weekly] Version 4.0.3 (#952)

* Starting 4.0.2 release prep

* Update changelog

* Bump version number to 4.0.3

* Updated workflows to use dotnet 8
This commit is contained in:
Christopher Whitley
2024-09-29 23:02:00 -04:00
committed by GitHub
parent 9da44c8286
commit a0613cff6c
4 changed files with 14 additions and 3 deletions
+1 -1
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@@ -42,7 +42,7 @@ jobs:
- name: Setup Dotnet
uses: actions/setup-dotnet@v4
with:
dotnet-version: 6.0.x
dotnet-version: 8.0.x
- name: Build MonoGame.Extended
run: dotnet build MonoGame.Extended.sln --nologo --verbosity minimal --configuration Release
+1 -1
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@@ -26,7 +26,7 @@ jobs:
- name: Setup DotNet
uses: actions/setup-dotnet@v4
with:
dotnet-version: 6.0.x
dotnet-version: 8.0.x
- name: Test MonoGame.Extended
run: dotnet test MonoGame.Extended.sln --nologo --verbosity minimal --configuration Release
+11
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@@ -11,6 +11,17 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
> Unreleased changes exist in the current `develop` branch but have not been pushed as either a stable or prerelease NuGet package.
>
## [4.0.3]
## Fixed
- Resoled issue where `Matrix3x2.Decompose` returned incorrect values for transformation [@Std-Enigma](https://github.com/Std-Enigma) [#941](https://github.com/craftworkgames/MonoGame.Extended/pull/941)
- Resolved bug in NinePatch where padding calculations were incorrect [@Dwergi](https://github.com/Dwergi) [#945](https://github.com/craftworkgames/MonoGame.Extended/pull/945)
- Resoled bug in `Texture2DExtensions.CreateNinePatch` where source rectangles were calculated that overlapped. [@greenstack](https://github.com/greenstack) [#948](https://github.com/craftworkgames/MonoGame.Extended/pull/948)
## Changed
- `BitmapFont` uses `TitleContainer` to load stream of file [@Dwergi](https://github.com/Dwergi) [#946](https://github.com/craftworkgames/MonoGame.Extended/pull/946)
- Revert UV code for `Sprite.OriginNormalize`, resolving incorrect calculations [@kaltinril](https://github.com/kaltinril) [#951](https://github.com/craftworkgames/MonoGame.Extended/pull/951)
## [4.0.2]
### Fixed
- Resolved issue when reading .particle files for a ParticleEffect that cause a recursion loop bug creating a stack overflow exception [@AristurtleDev](https://github.com/AristurtleDev) [#938](https://github.com/craftworkgames/MonoGame.Extended/pull/938)
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@@ -7,7 +7,7 @@
</PropertyGroup>
<PropertyGroup>
<MonoGameExtendedVersion>4.0.2</MonoGameExtendedVersion>
<MonoGameExtendedVersion>4.0.3</MonoGameExtendedVersion>
<IsPrerelease Condition="'$(IS_PRERELEASE)' != ''">-prerelease</IsPrerelease>
<BuildNumber Condition="'$(BUILD_NUMBER)' != ''">.$(BUILD_NUMBER)</BuildNumber>
<Version>$(MonoGameExtendedVersion)$(IsPrerelease)$(BuildNumber)</Version>